Wow i didn't know FPSC had this feature.
I was just going by what i had been told in the past about this kind of feature being too much to implement.
I know GG isn't in DB any more, but surely if the code is there in FPSC it could be converted for GG.
I've always loved GG, but lately it's starting to dawn on me that FPSC had so much more than GG has, wouldn't it have been better and maybe easier for them to have converted FPSC to C++, added the terrain editor, and fixed bugs like the exporting issues instead of starting from scratch without half the features FPSC had?
I'm also becoming quite despondent with development of GG, don't get e wrong, Lee's doing a sterling job, but it just seems to me that he's rushing to get features out, and we just keep getting half finished features.
AI for example, it's great they can be placed on roofs now, but what was the cost? We've actually lost quite a bit of functionality, and introduced some major bugs, for example:
The old character AI had soldiers using one idle with guns hidden, then unhid the gun and changed pose for combat, now they're always in a combat stance with weapons out, this is an important functionality that's missing now.
Only so many characters will act out their script properly, after you kill so many none of the rest work.
Characters have stopped screaming when they turn aggressive, and grunting while in combat.
EBE for example, We have all those disappearing/changing texture issues, the handle becomes permanent when you change it from an EBE entity to an actual model, and so on.
It's becoming a lot harder for me to find the motivation to continue with my game and i'm basically doing nothing but making models for when i can finally build a level without issues.
As i said, don't get me wrong, Lee's doing a great job, but he's one man, trying to put out the same amount of work as most companies would have a team do, and it shows.
Sorry for the off topic rant, but it kind of led on from the subject and it's been really bugging me, i needed to let that out.
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