Hi all,
I agree with DVader - memory is limited just by 32bit in itself, it matters not how much ram your pc has, 32 bit will only use a set amount - 4gig I think (@Belidos, you would know that - so please correct me if I be wrong on that). This is true even if you have a 64bit machine.
It should deliver better management of it though I would think - plus the potential for better graphics.
Back on topic:
I have been rearranging my folder setup, and find that particularly with the SkyBank, you have to be careful what folder names you use - at least on Windows 10.
For example my original username was OldFlak, but when some customers downloaded my skyboxes, they would not show up in the dropdown list in TabTab mode. The system simply could not read the contents of the folder, so it would appear empty, selecting it would crash Game Guru.
So for example the folder structure would be this:
skybank>
>oldflak>
>>toonlandfluff
>>moltarenmyst
But in TabTab the sky dropdown list would only show my artist name ie:
oldflak
Whereas it should appear in the list like this:
oldflak\toonlandfluff
oldflak\moltarenmyst
This issue went on for quite some time, and the glitch was not albe to be resolved by the TGC staff, and ended up with me having to change my store name to Reliquia. Which I was just a little peeved about
So now when customers download my skyboxes the folder structure is:
skybank>
>reliquia>
>>toonlandfluff
>>moltarenmyst
And appear in the list like this:
reliquia\toonlandfluff
reliquia\moltarenmyst
Why does one username work and not the other?
This only affected the skybank folder on Windows 10 machines, all other content worked fine, apparently on all versions of Windows.
Since then I have found that other folder names within skybank have the same issue, particularly if they start with the same letter(s). But it is random, there is no obvious reason why some folder names work and others don't. And why should they not work anyway - it is just a string in code in the end.
This all tells me that there is a glitch in the code somewhere, that prevents GG reading file\folders correctly.
So I wonder if this is part of the issue when creating standalone builds. Perhaps the build process has trouble reading some folder\media names. Maybe the load process has a similar issue. The fact that different system setups have different results, and we are dealing with multiple versions of Windows, just makes it harder to work out what is going on, and why some builds fail epically, while others have only minor issues.
Reliquia.....
aka OldFlak
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.