Scripts / command SetGamePlayerStateBlockingAction seems to be missing

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Bored of the Rings
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 16th Jun 2017 06:58
Ok, so please correct me if I'm wrong as I haven't done any LUA for months. The SetGamePlayerStateBlockingAction(1)] command referenced in the "GamePlayerControl.LUA" seems to be missing from the global.lua file. Is this the case or am I going crazy?

Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
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smallg
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Joined: 8th Dec 2005
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Posted: 16th Jun 2017 11:00
they're all commented lines anyway so (the direct calls) being in global or not technically has no effect on if they work or not but yes it's missing from the list.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 16th Jun 2017 17:19
thanks smallg. It's just I was testing a fantasy weapon (ErrantAI sword) but right mouse click caused error, so I commented it out in the LUA script.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT
smallg
Community Leader
19
Years of Service
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Joined: 8th Dec 2005
Location:
Posted: 16th Jun 2017 18:14
do we have a weapon that can block by default in the stock assets? i could take a look at fixing it if so... as long as the command isn't just broken completely of course.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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