you can use the fireball that the stock 3rd person wizard uses, just add the following parameters to the gunspec.txt file:
poolammo = fireball
projectile = fireball
The different spell animation frames are in the original FPSC gunspec.txt file. they are commented out. So you can replace the uncommented out params with the commented ones e.g.:
;palm-up spellcast anim set
;start fire = 200,209
;automatic fire = 210,232
;end fire = 233,250
;palm-out, sweep-down quick cast
start fire = 260,267
end fire = 268,288
can become:
;palm-up spellcast anim set
start fire = 200,209
automatic fire = 210,232
end fire = 233,250
;palm-out, sweep-down quick cast
;start fire = 260,267
;end fire = 268,288
Not yet experimented yet. but that should work.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT