Ok here is the way it works but please backup any of the folders I point you to.
1... Go to Gamecore \ guns \ modern\ shotgun ...Open the Gunspec text and add the projectile line under poolammo as shown below.
poolammo = shotgun
projectile = rpggrenade
The shotgun will now fire rpgammo ... So far simple
Now the next problem I had to work out was that its "not" the projectile that kills the characters on contact .... its the actual explosion.
To get around this I replaced the \ effectbank \ explosion \ explosion2.dds with a blank texture I have attached below
This is the downside due to hard coding ... You will lose your explosion effect unless anyone can find a workaround..
Finally ... Go to \ Gamecore \ Projectiletypes and edit the rpggrenade.txt
I set the projectile speeds to
; minimum speed in units/second of projectile when fired
speedMin = 9000
; maximum speed in units/second of projectile when fired
speedMax = 9000
and the radius of the blast to
; radius of damage effect if explosive
damageRadius = 20
After that all should work as in the video but like I said for the moment you wont have an explosion effect unless anyone can work around this..
Its all actually very easy and should only take you 5 mins to try out ... If anyone can improve it please post
The only person ever to get all his work done by "Friday" was Robinson Crusoe..