Hello Short Kid Ross!
The reason you might not have found that much information on this is simply because its among the hardest things to do in 3D design. So people who do it usually have a fairly complete idea on how to tackle it because they have done so much 3D before. I'll try my best to give you a relative guideline:
So, to summarize, you can model and texture a gun? Good!
Now you will need a hand rig. You can just use the stock ones if you know how to convert them for your 3D package or browse the web for a free hand rig. There are several around. You can find ripped rigs on gamebanana but here the license may be a problem.
You will now have to rig your gun to the set of hands you have and then animate it. Thats hard. Very hard.... depending on the software you have it might be the most frustrating thing to do on your computer (apart from playing an FPS at 4 fps). Animating is an hard form that takes a long time to learn and animating for first person has to be very well made because flaws will immediately stand out.
Now, wild west guns have a lot of moving parts and require you to load in a lot of little bullets and slide a lot of levers. If you have never animated before this is impossible to do. If you are still determined to learn I'm sure there are several tutorials on how to get this going in your 3d package.
You can of course always hire people like Bugsy to rig and animate your models but that is never cheap.
But lets assume you are looking for a more practical solution. Here I can help because I'm all about practical solutions. However, this will cost you a little money...unless you already have these from FPSC back in the late 2000's.
This is an asset pack from local artist EAI.
It includes several revolvers. Now you have an animation and you have hands. You just have to remove the original more modern gun and add your wild west gun. Then you have to rig it to the existing animations. This is easy... and as you mentioned before it can be done in fragmotion.
Here is a video!
Now to get it into GG: EAI's weapons are almost ready for GG out of the box. You just have to do the following for a smooth import.
1.) There can be only 1 material file, otherwise the gun will be black in GG
2.) The texture has to be unified. That means there can be only one diffuse map. The hands and the guns texture have to be on the same image.
3.) You'll need to add a shader effect line and tweak a few values.
In fact I wrote a tutorial to help you in case you actually get this far:
LINK
As you can see, this isn't an easy process! Salutations for attempting it anyway and please keep us updated on how its progressing.
-Wolf