The support for
FAKE dual weapons should still be present in GG but honestly, it's really awful because they have to fire simultaneously and for all practical purposes, it's just one gun that looks like 2.
Hopefully, at some point, we may see asymmetric dual wielding like we had in modded FPSC where the player truly holds a separate weapon in each hand and can fire them independently. The modded ADW wasn't perfect though as it had its own problems so there would be quite a bit to be sorted out.
Quote: "I let some of my family beta test my cowboy game and one person said that the revolver reloads and shoots too slowly"
Revolvers
do reload slowly. That's why they are obsolete and western-era revolvers reload even slower
That said, if you are going for an arcade-y feel, simply shortening the reload animation will do wonders. You can do creative things for reloading (that enter the realms of magic) while still giving a pause in gunplay. For example, I had an SAA that would do twirling motion that would dip off-screen and then come back into frame fully loaded. Completely unrealistic but looked cool and kept the action going. It looked particularly cool with two of them in ADW alternating firing because you could get the full 12 shots before a quick reload. With the fake DW system, you still only get 6 shots it's just that 2 bullets are raycast per shot via iterate (same mechanic used for shotgun pellets).
I'm guessing that this is sort of the pacing/action you are looking for. Unfortunately it's not yet possible in GG. When voting becomes relevant again, I'm guessing that "Dual Wielding" would make this sort of thing possible again. (FYI, this video is in FPSC Black Ice Mod) However, you can use similar short magical reloads like shown.
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