Scripts / Time-delayed sprites

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Avenging Eagle
19
Years of Service
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Joined: 2nd Oct 2005
Location: UK
Posted: 23rd Apr 2017 21:45 Edited at: 23rd Apr 2017 21:46
Using the advice from this thread, I'm trying to get an animated sprite sequence to appear on screen. This script below works fine...


...but it would be great if I could delay the playing of the image sequence for 5 seconds. This particular sequence happens right at the beginning of the level and I don't want the beginning chopped off/obscured by the fade in. I've been playing around but I think because the script already uses a timer, I'm getting it all muddled

AE

P.S. on an unrelated note, is there any way to change the length of the fade in called by TriggerFadeIn ()?
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 23rd Apr 2017 23:15
Nevermind, after taking a break for an hour or so, I came back and wrote this:



...which does the trick.

AE

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