Product Chat / Excuse my ignorance but ...?

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GraPhiX
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Posted: 11th Apr 2017 10:41
what is the main reason GG is not 64bit? and why are we not on the latest version of DirectX, we have had 64 bit operating systems for a long time now and the average PC as a minimum of 8gb ram (32 bit OS and software are limited to 3.96gb), I don't think GG utilizes all of my CPU cores either.

This is not a witch hunt per say I am just curious as to why? surely frame rates and rendering would be far superior on 64bit, why do we also have to elevate GG to run on windows 10 too? windows 10 was released nearly 2 years ago now? Windows 7 is still the operating system of choice for a lot of people it was released in July 2009 total market share at the moment is 48% of which 45% is 64 bit.

I am just curious as to why we are restricted to 32 bit
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Bored of the Rings
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Posted: 11th Apr 2017 10:50 Edited at: 11th Apr 2017 10:51
https://forum.game-guru.com/thread/216727#msg2563035

GameGuru was originally written in DarkBasic Pro which is 32 bit software.
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GraPhiX
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Posted: 11th Apr 2017 11:08
Quote: "GameGuru was originally written in DarkBasic Pro which is 32 bit software."


Thank you for the link , hasn't it been ported to C++ now though? some interesting comments on that thread, I noticed that there was no comment from TGC on the possibility or even that there was no chance it would go 64bit.

Maybe its time for a GameGuru Professional Game Creator software that is 64bit LOL one could hope and wish
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Belidos
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Posted: 11th Apr 2017 11:27 Edited at: 11th Apr 2017 11:30
To be fair, even though a majority of PC's are now 64bit, the whole gaming industry is only just catching up to it, very few games are actually 64bit, and it's only quite recently that games are being released at 64bit. There won't be a true switch over to 64bit until there are no longer any 32bit users.

Remember everyone can run 32bit software, but only 64bit users can run 64bit software. It's all about customer base vs usability, if a portion of your user base can only use one version, but everybody else can also use that one version, then you release that version.

Ideally you would have two clients, one 32bit and one 64bit, but this is not an ideal world, Lee's only one man, and to be fair to him he's struggling with one client (not through lack of ability, just lack of time), adding a 64bit client to his workload would be a nightmare for him.

Also mate, your % chart means nothing, it doesn't matter whether they're on Win10, Win7 or Win300000573762 ... each iteration of Windows (except 10?) has a 32bit and a 64bit version, so the %'s really don't relate to the issue.

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GraPhiX
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Posted: 11th Apr 2017 11:45
The software to create games could be 64bit, then when you save standalone you could choose a platform for compile 32bit or 64, most tools are 64 bit now, most applications now give you a choice of what to install 32 or 64 or both, I have paint shop pro 64bit and 32bit, the reason for the 32bit is because a lot of plugins are still 32bit.

Quote: " July 2009 total market share at the moment is 48% of which 45% is 64 bit"
3% of the popular system of choice is 32bit and this will be down to the hardware being old not user choice, there are still 32 bit cpu's floating around.

Like I said I was just curious as to the reasons,Lee is doing a brilliant job, but as many have said and I also believe the future of GG must be 64bit
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Bored of the Rings
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Posted: 11th Apr 2017 12:10
I can't ever see it happening. GG needs to be pretty much perfect in 32 bit first.
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Belidos
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Posted: 11th Apr 2017 12:22 Edited at: 11th Apr 2017 12:35
Quote: "" July 2009 total market share at the moment is 48% of which 45% is 64 bit""


Quote: "3% of the popular system of choice is 32bit and this will be down to the hardware being old not user choice, there are still 32 bit cpu's floating around. "


Either they have worded that wrong or you are reading it wrong.

Grammatically, that says that 55% of PC's are 32bit.

Some made up numbers to explain:

500 computers, 48% of them are windows , so that makes 240 Windows machines, 45% of them are 64bit, that means 108 64it computers, leaving 55%, or 132 computers which are 32bit

(they've probably worded it wrong and it is as you say, but if it is meant that way then it's REALLY bad English and brings into question a lot of other things about the source :p )

Btw, according to Micro$oft, there are still in the region of 70.6 million 32bit users still out there, many of whom actually choose 32bit over 64bit.

Here's a little fun fact for you, i recently did some facilities management work for one of the big multi-national banks, and in a chat i had with one of their senior IT guys he told me that their whole server infrastructure is based off of 32bit, if they were to upgrade to 64bit it would cost them so much that it would effect the economy of at least a dozen major countries.

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Sanguis
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Posted: 11th Apr 2017 15:57
On the other side.... it's no suprise some are still using 32bit. It's cheaper and many Developers think that way: Developing for 32bit if there are still customers with 32bit. That way slows everything down. 32bit is outdated, 64bis is so much more performance. But when devs make 32bit, Customers don't need to change and when they not change the devs stay 32bit.
So we will have a looooong time this past technology. But why only at CPU's? When GFX Cards are outdated, devs will not code for them any longer.

However... Lee could give new Technology a boost by switching to 64bit. I know it will not happen.
lotgd
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Posted: 11th Apr 2017 16:05 Edited at: 11th Apr 2017 20:06
to be a new engine, it was born outdated and limited. its value is the simplicity of use.
We say it is a small game maker. Maybe in the future could get close to something good.
But I think it will take years, workloads are many and as I understand there is only one programmer, who is busy doing 100 other things simultaneously.

This does not mean it is a bad software, in fact, it allows people with little experience to make a little dream.

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Earthling45
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Posted: 11th Apr 2017 17:30
Mostly workstations (office) will still be using 32 bit software and or simple cheap systems used for internet and social media, online flash games.

In this area of gaming and game development, anyone who is serious has a 64 bit system and is thus capable of running 64 bit software and games.

This because only having 4gb of system memory is quite a bottleneck since windows itself already uses quite some memory and of course the running programs in the background such as antivirus and system drivers.

More and more games and also game creating software is 64 bit.

However, 32 bit software on a 64 bit machine uses 4gb, i think it is quite sufficient still if nobody has reached the memory limit yet.

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