Free Models and Media / GrobyKen's Free Models Thread 2

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grobyken
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Posted: 25th Jul 2020 11:34 Edited at: 3rd Nov 2020 23:02
You may be interested in this one. I am away for a week now but thought I would change the texture files to be GG compliant. What do you think?

https://sketchfab.com/3d-models/scifi-grunge-watch-tower-d7a0e6f84d27475d8d07587c4e5b26ad
grobyken
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Posted: 25th Jul 2020 11:34 Edited at: 3rd Nov 2020 23:02
You may be interested in this one. I am away for a week now but thought I would change the texture files to be GG compliant. What do you think?

https://sketchfab.com/3d-models/scifi-grunge-watch-tower-d7a0e6f84d27475d8d07587c4e5b26ad
grobyken
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Posted: 25th Jul 2020 11:36 Edited at: 3rd Nov 2020 23:01
Thinking of converting the texture files of this one to be GG compliant. What do you think?

https://sketchfab.com/3d-models/scifi-grunge-watch-tower-d7a0e6f84d27475d8d07587c4e5b26ad
GubbyBlips
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Posted: 28th Jul 2020 17:40
Awesome grobyken, that would actually be perfect!
PM
grobyken
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Posted: 29th Oct 2020 14:05
Hello everyone

I have been dipping in and out of the GameGuru forums a bit over the past 12 months and see things are ticking along fine. However I cannot remember the last time I uploaded a model either to the store or on this free thread. So time to make things right.

Most of my time now is taken up with creating models for cartoon making ETC. I have lost the knack of preparing models for GG. Over the past 12-14 months my new model tally is around 400. Quite a number of these (about 30%) I have put into the PD. Virtually all models are made in Blender now and exported as fbx files. These are then usually textured in Substance Painter creating high quality pbr texture files.

Anyway we have started (yesterday) a FB page covering all of my, and my associates work. Give it a look and a 'Like' or 'Following' would be good and help keep you up to date.

https://www.facebook.com/CreativeDwarves

As I cut my teeth on GG way back when it was FPSC (15 years ago when I had a different log on name) I would like to offer the following.

Wherever possible I will make this work available for free to GG users. I will, where possible, try not to create models that are in competition with others work in the store. This is to avoid damaging the sales of their excellent work. Sometimes fbx models seem to need additional work to function within GG. I have no problem with any of the clever people on here working on the models where necessary if they wish to prepare them for GG. If they decide to put them in the store and charge a small amount for their work then I am OK with this and give permission here.

So in conclusion I will probably not make any models for direct use in GG but will certainly supply as many models to the community as I can. Take care.

Ken
Belidos
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Posted: 29th Oct 2020 14:36 Edited at: 30th Oct 2020 13:53
If it helps, with regards to preparing them for GG when using Blender;

I've found that if you work with your units as imperial - inches, then when you export to FBX change the "apply units" drop down to "All Local" and tick the "Apply Transforms" box and the "Apply Scale" box, they import into gameguru classic at the correct scale and rotation as each GG unit is an inch (this doesn't work so well in Max as the scale appears to be different and i havent worked it out yet).

Also for textures to automatically detect in the GG importer, make sure you have a material assigned to the object, but don't put anything in that material and make sure the material is named the same as the name you are using to export. Also, mke sure your texture names are the same as your model, i.e. if your model is called pink_womble.fbx then make sure the material is named pink_womble in Blender, and your textures are called; pink_womble_color, pink_womble_normal and so on.

I usually find that if you set your models up like that they mostly come in fine in GG classic's importer.

As an additional step i've started to name my objects and the mesh data the same as my model, so if my model is three object, i will name both the objects and the mesh data as pink_womble_1 pink_womble_2 and pink_womble_3, i don't know if it helps but it gives me piece of mind and keeps things tidy

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GraPhiX
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Posted: 29th Oct 2020 20:58
Stay well Ken if ya need help with anything give me a shout
Welcome to the real world!
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grobyken
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Posted: 30th Oct 2020 10:29
Belidos. Thanks that is really useful info. Stay safe.

GraPhiX. Thanks I may take you up on that generous offer. What do you have in mind ( trying not to be too pushy here I am). You stay safe as well.

The two guys above are why I love working in GG more than any other game engine. Great community.
grobyken
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Posted: 30th Oct 2020 10:42 Edited at: 30th Oct 2020 10:42
Just put a two handed mace up on the web page. Needs a script and things to turn it in to a weapon but there are scripts out there in engines such as GG that may do the job with some tweaking by some of the resident script Gurus.

https://www.facebook.com/CreativeDwarves

https://sketchfab.com/3d-models/mace-two-handed-c17cf5de3d18432fb0913c6bcabd0b32
GraPhiX
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Posted: 2nd Nov 2020 23:20
its not a problem just PM me if you need help with anything, i will try my best to accommodate
Welcome to the real world!
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grobyken
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Posted: 3rd Nov 2020 09:47
Thanks mate
grobyken
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Posted: 3rd Nov 2020 22:58 Edited at: 3rd Nov 2020 23:06
I'll put this up on the FB page tomorrow as a zip file. It's an fbx mesh with pbr texture files. Do with it what you wish.

https://youtu.be/8RG3Qp0mrOk

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