Work In Progress / Untitled Survival-Western WIP

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Slaur3n
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Posted: 14th Mar 2017 02:41 Edited at: 4th Jun 2019 14:55
Untitled Survival-Western game


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Slaur3n (Crowhill studios)



Description

A survival game set in the old west.
Experience the wildlife, mine gold, fight the law or be the law.


The game is still in early stages, but Ive ducttaped a small teaser together to show the progress.





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Unspokenbond
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Posted: 14th Mar 2017 03:15
Dang, this looks awesome!! Love it
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wizard of id
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Posted: 14th Mar 2017 04:47
Spaghetti-Western ?

You might receive some questions calling it spaghetti western ?

Quote: " American critics and other countries because most of these Westerns were produced and directed by Italians "
While most have a specific style of the early 1960's movies, for example the good the bad and the ugly, and the rest of the Dollars Trilogy films.Why did you decide on calling it specifically spaghetti ? You will likely pick up a fair bit of flack for calling it that you will definitely need to follow the style quite closely especially if you plan on commercial releases and such, as it is quite a specific style and theme, including the music style among other things.
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Belidos
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Posted: 14th Mar 2017 09:28 Edited at: 14th Mar 2017 09:44
Originally Spaghetti westerns aren't really a style as such, there were many different styles of films classed as spaghetti westerns, they were originally called spaghetti westerns literally because they were westerns directed by Italian directors.

These films were more common in the 60's and most of the weren't even filmed in Italy (although some were), the most popular place to film them was in southwest America, and North Mexico.

Later spaghetti westerns kind of fell into a rut of typecasting, usually involving a desperado, new to town who falls in with the bad guys, ends up playing them to make money, then finds a local cause to fight the bad guys for, at some point he gets found out by the bad guys and beaten up or nearly killed, then comes back with a "you messed with me, you're going to die" attitude, dramatically kills the bad guys and saves the town, then rides off into the sunset.

More modern spaghetti westerns kind of veered off a little, becoming almost comical, using quirky characters, more whimsical music, and more beatings with less actual deaths.

I would go more for the earlier type of spaghetti western personally, it's far more dramatic, you just need to be able to stick to the ethos, and work out how to create the drama, this would probably be achieved by a lot of cut scenes, for example a over the shoulder view of the bad guy strutting up, a quick shot of the hip and the hero un-catching his holster, maybe flexing his finger, another shot to the heroes face chewing a cigarillo, and so on.

The old fashioned spaghetti western style lends itself very well to heavy amounts of cut scenes and close ups. If you can pull that off and get the atmosphere right, it should be a good game.

As to the graphics style of the game, that video looks pretty awesome, but if you're set on making it in the cartoon style of your video, then making it in a spaghetti western ethos might be the wrong direction, proper spaghetti westerns are very rough, and down to earth, focusing on a more realistic aspect of western society, i would say to get the dramatic feel of spaghetti westerns you would need a more realistic style, less smooth lines, more rough edges, if you know what i mean, you might get away with realistic textured models, pastelizing the colours and adding a cartoon outline, but outright cartoon would just feel wrong for the ethos.

Personally, judging by what you have done so far, i would just cal it a western and drop the spaghetti, it looks really good so far.

Oddly enough, and i have no idea why, but watching your video really makes me want to make a game based on the firefly/serenity universe, no idea why lol.

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smallg
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Posted: 14th Mar 2017 09:37 Edited at: 14th Mar 2017 09:37
Love the style of model, really cool
P.s. are they available somewhere?
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Slaur3n
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Posted: 14th Mar 2017 11:44 Edited at: 14th Mar 2017 11:48
Oh, I guess I didnt think that one quite through. To be honest I only used Spaghetti western because I dont have a name for the game yet. I thought of the genre because of the level of violence, music, soundfx and story. This is something im planning to implement in this game, although I use a lowpoly cartoon style, I think I can capture a nice nostalgic feel to it, but I hear you about the style, Belidos
Since this is planned to be a survival game, it also could be hard to merge the typical spaghetti genre into it. So I will leave the Spaghetti out for now.
Thanks for the feedback guys!

Quote: "Love the style of model, really cool
P.s. are they available somewhere?"

Thanks! Sorry, only in this game You are welcome to be a part of the team tho


Admin, could you remove the post-title and change it to "Untitled Survival-Western", thanks!
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Wolf
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Posted: 14th Mar 2017 18:47
Please add a selection of screenshots to your first post. (3 would be sufficient.)
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Posted: 14th Mar 2017 21:08
Quote: "Thanks! Sorry, only in this game You are welcome to be a part of the team tho "

ah well, i'm generally too lazy to make a GG game anyway but tempting offer, i'm curious where you're going with this, have you got any characters yet? the art style reminds me a lot of turmoil, always enjoy the cartoon stuff
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Posted: 15th Mar 2017 00:03 Edited at: 15th Mar 2017 00:11
Thats cool. Looks like it would be a good VR game. The only thing that I see which just looks odd is the spider critter. Granted a giant spider is odd any ways for a western, but his body need to go up and down with the legs. Will look a lot better and more real.
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Slaur3n
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Posted: 15th Mar 2017 01:15
Characters are still on the drawingboard, but we have started working on the weapons.
Its still early development, many changes will be made. And the spider will be smaller
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Slaur3n
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Posted: 15th Mar 2017 01:31 Edited at: 15th Mar 2017 01:34
Screenshots added!
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synchromesh
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Posted: 15th Mar 2017 15:20 Edited at: 15th Mar 2017 15:24
Very Unique style ... Looks Brilliant ..
Perhaps if you called yourself " Spaghetti Productions " if sell it on steam then Calling it a " Spaghetti Western " would just considered a clever twist in using the name of your brand
I actually like the name ...It fits it well
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Posted: 15th Mar 2017 19:30
Love the music and the gun shot sounds.
Can see this being a good game to get when it comes out.
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Posted: 15th Mar 2017 20:56 Edited at: 27th Jul 2019 14:12
Well well well! That's why Slaur3n has been somewhat quiet. This looks excellent mate! Well done.

Often the minimalistic style of artwork is considered the easy route... BUT when it's done properly, it looks like a well crafted piece of art! The sir, is art.
Slaur3n
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Posted: 15th Mar 2017 21:46 Edited at: 15th Mar 2017 22:24
Quote: "Very Unique style ... Looks Brilliant ..
Perhaps if you called yourself " Spaghetti Productions ""

Thank you Haha, perhaps!

Quote: "Love the music and the gun shot sounds."

The music is barrowed from the Outlaws game, if you remember that game
But i`d love to get some custom Ennio Morricone inspired music for the game! The gunshots are placeholders right now, im going to try to recreate the sound but in my own way.
Quote: "Can see this being a good game to get when it comes out."

Absolutly!

Quote: "Well well well! That's why Slaur3n has been somewhat quiet. This looks excellent mate! Well done."

Hehe, yes! I planned to wait a bit more, but I just had to share a little teaser. Its really starting to look like something now, visually.
Thanks alot!


Today, Nomis3d have started on a Colt Peacemaker. Have a looksy!
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Slaur3n
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Posted: 16th Mar 2017 22:56
Update, a lever action rifle
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Pasquill
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Posted: 17th Mar 2017 11:54
Looking good!
Belidos
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Posted: 17th Mar 2017 13:23
Just an idea, when you're ready to look into characters, this type of character might fit well with your other models


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Slaur3n
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Posted: 17th Mar 2017 17:47 Edited at: 17th Mar 2017 17:48
Nice Belidos! Have you started looking into making characters now? We may already have an idea how the characters should look, but thanks !

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Belidos
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Posted: 17th Mar 2017 17:56
I'm just messing around with some tutorials at the moment, seeing if it's something i can learn quite easily, so far it's going well.

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Posted: 18th Mar 2017 16:36
Game looks great so far. I really like this style.
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Posted: 13th Jul 2018 09:48
Unlocked at authors request
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Slaur3n
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Posted: 13th Jul 2018 13:40 Edited at: 13th Jul 2018 14:19
Update:
Finally i have some new gameplay footage to show! Fully working Inventory, sell/buy shop, Survival elements with custom HUD and much more in the works. What you see in the footage is not from the actual levels, but gives you a hint of what to come.

I almost had to remake and think of a new way to make my game, but with great help from Amenmoses things are going in the right way.



Btw the HUD bugs out in the end of the video, but that is now fixed
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smallg
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Posted: 13th Jul 2018 15:24
Very nice, interesting reload animation, in fact all the animations are fun
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Slaur3n
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Posted: 16th Jul 2018 00:44
Thanks! Yea Im very happy how the animations turned out
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synchromesh
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Posted: 16th Jul 2018 14:32
I just love this …
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Slaur3n
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Posted: 17th Jul 2018 13:25 Edited at: 17th Jul 2018 13:26
Little update showing the lever rifle in action, and bandits randomly dropping mix of items. Hunting wildlife gives you food.

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Posted: 17th Jul 2018 22:01
Teamwork paying dividends, and there is a lot more to come.
Been there, done that, got all the T-Shirts!
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Posted: 18th Jul 2018 07:22
Awesome. Really great stuff.

Looking forward to seeing more - any towns planned, rail roads?

Cheers.
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Posted: 18th Jul 2018 15:19
Thanks! Yes, there is a main town with stores, saloon and more. The railroad goes across the whole map
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Posted: 18th Jul 2018 18:48
literally SUPER AWESOME.

this is the level of finesse and polish and effort that prove gameguru's not just for kids and asset flip "studios"
you're making most of the rest of us look bad . All custom guns, custom scripts, custom media. That's how it's done. Take notes everyone.
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Posted: 20th Jul 2018 12:43
Wow, means alot man! Im very happy with the project so far, and all these nice comments really gives me a motivational boost

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synchromesh
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Posted: 20th Jul 2018 16:28
How the hell do you do those wonderful models ?
such a unique style
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Slaur3n
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Posted: 20th Jul 2018 21:39
I cant take credit for all that, i had alot of help from great artists like Pasquill and Gtox. I have had a very spesific vision regarding the style which has led to the style being consistent throughout the game.

Im not that good at modelling, but for this style Ive managed to do some stuff
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synchromesh
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Posted: 20th Jul 2018 21:51
Like dimoxinil you have managed to create a style that would look cool in any engine … You cant say its dated GFX it just looks specific for that game and looks great in any year … That's pretty hard to pull off so well done !!
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Posted: 21st Jul 2018 11:49
This project is so good.

If I had any criticism it would be that the player arms feel a little too faceted. Probably just because the mesh density is a good bit higher than other assets but it makes me wonder if it could be worth introducing some smoothing groups so that the faceted shading appears more deliberate and less like just raw geometry while also preserving the look/style of it. Basically... simulate a mesh that is about half as dense with patched smoothing groups, if you catch my drift.
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Posted: 21st Jul 2018 15:28
i like it. its so cool. nice work.
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Posted: 23rd Jul 2018 07:28
Yep I agree with EAI the one thing that caught my eye repeatedly was the arm being too ‘boxy’ but maybe just nit picking as this looks great overall and fun.

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Posted: 27th Jul 2018 23:27 Edited at: 27th Jul 2018 23:34
Ive heard that before about the hands looking too boxy, so im aware of it. But i kinda like it looking like that too Its showing more or less depending on the sunlight. Ill keep what you said in mind, Errant AI

Thanks guys for good advice
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synchromesh
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Posted: 28th Jul 2018 11:34
Personally its perfect … that hands blend in well with the style of GFX.
I wouldn't alter them myself
That's just me though

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Posted: 28th Jul 2018 12:37
I just like the overall style of the game ,something different

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Slaur3n
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Posted: 16th Aug 2018 21:24 Edited at: 16th Aug 2018 21:25
Need to explore a dark cave? No problem, buy your very own lantern!
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=VX=Doggy
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Posted: 16th Aug 2018 21:51
This game looks great!
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Tarkus1971
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Posted: 17th Aug 2018 08:41
This is coming along really well. Great idea.
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Posted: 18th Aug 2018 08:46
I remember seeing a GG or FPSC HUD that showed a stick of dynamite being lit by a cigar before being thrown - wonder if that could be adapted for your game or something new created along those lines.

I always associate dynamite with westerns

Keep going looks amazing.


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Posted: 21st Aug 2018 15:19
Funny should mention that, but thats added Only have problems with the grenade projectile
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