Product Chat / Snapping Entity to Entity

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GraPhiX
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Posted: 9th Mar 2017 16:47
Hi guys

I am creating Graffiti and wall art the problem I am having is manually lining up my model to existing models within gameguru is there a 'snap to' option like with the EBE? its taking me forever to line everything up

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Scene Commander
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Posted: 9th Mar 2017 16:52
FPSC Classic had a snap to wall option, maybe this would be good to see back in GameGuru.
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GraPhiX
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Posted: 9th Mar 2017 16:58
Quote: "maybe this would be good to see back in GameGuru"


LOL I assume that's a no then eek back to getting cramp in my hands then here is one of the models if anyone wants it
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Bored of the Rings
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Posted: 9th Mar 2017 17:00
you can press 'B' key tp change from Normal->Snap->Grid modes if that is what you mean
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GraPhiX
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Posted: 9th Mar 2017 17:05 Edited at: 9th Mar 2017 17:10
Quote: "you can press 'B' key tp change from Normal->Snap->Grid modes if that is what you mean"


yeah that doesn't work though I think it is because I'm attaching (or trying to) an entity to an entity

I have got it pretty dam close though when you view from the side it does at least look as though its on the bunker
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3com
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Posted: 9th Mar 2017 18:20
surround the graffiti with the bunker texture. so it match nice with the bunker. Just a idea.

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GraPhiX
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Posted: 9th Mar 2017 19:05
I just used the bunker as an example I want my wall art to basically go on any wall fence etc I have made about 15 of these items I don't want to make one for each entity it would take me an age lol I just wanted to create universal wall art that could be attached to anything

But thank you for the idea it took me a week to work out the transparency I don't want to go back now lol
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Jerry Tremble
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Posted: 10th Mar 2017 01:17
Are those decals? I've never had much luck putting one on any surface myself. You either get it so close it shares the same plane (with the resulting visual glitches) or the slightest bit out you can notice the space in between. "Snap to" would be a nice feature.
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Teabone
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Posted: 10th Mar 2017 05:02 Edited at: 10th Mar 2017 05:08
Quote: "FPSC Classic had a snap to wall option, maybe this would be good to see back in GameGuru."


This actually still exists in Game Guru:

forwardfacing = 1

Add that to your FPE file and it will snap to flat surfaces.

Example of a decal sign snapping instantly to an entity wall without clipping, by use of "forwardfacing":
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Scene Commander
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Posted: 10th Mar 2017 09:30
@Teabone.. I didn't know that still worked, you learn something every day.

Thanks for the info.
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GraPhiX
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Posted: 10th Mar 2017 10:27
thank you Teabone, I will try it once I know how to get the new build lol do I just choose public preview ?
@Jerry Tremble err I don't know I created them in sketchup and fireworks then exported as x file created an fpe and that's it

I was having issues with transparency setting it to black but could not get it to work so in fireworks I set transparent background and that worked
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GraPhiX
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Posted: 10th Mar 2017 11:28 Edited at: 10th Mar 2017 11:34
@Teabone it kind of works but if the surface is not completely flat I have to scale and rotate, I think I am asking too much to get them to 'wrap' as it were but I am happy with the results, the black texture issue seems to be resolved in the preview build.
swapping textures in the house crashes 2017-3-10 BETA so I swapped one at a time saved closed app, open app load level rinse and repeat and all my textures seem to be there will try a new lightmap and see how that goes. thank you all for your help



as a side note if you look closely at the video you will notice the 'disappearing' lamp it seems to happen to any entity I put inside an ebe, ive never mentioned it before Its not a biggie but wondered if anyone else had a similar issue
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Jerry Tremble
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Posted: 10th Mar 2017 13:11
Quote: "forwardfacing = 1
"


Wow, you do indeed learn something new every day, thank you! I guess I can go back to bed now!
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3com
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Posted: 10th Mar 2017 17:34
There is also something about the height, can't remember exactly how called, but allow you to place things at height level, such as switches.

3com
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Bored of the Rings
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Posted: 10th Mar 2017 17:59
defaultheight param is available in the FPE if that is what you meant?
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Teabone
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Posted: 12th Mar 2017 00:48
When I get some good free time I'm going to be going through all of the FPE attributes and even some of the ancient ones to see if they still work in GG. Here is what I have currently:

http://freetoronto.org/gameguru/tutorial_fpe.html

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3com
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Posted: 12th Mar 2017 17:18
Quote: "defaultheight param is available in the FPE if that is what you meant?"

Yah, That's right.

3com
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Teabone
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Posted: 12th Mar 2017 22:15 Edited at: 12th Mar 2017 22:16
I believe with "defaultheight" to raise it you use a number like "50" rather than "-50". I use this so that people don't have to try to mess around with the widget in the editor to raise the wall objects. Its a very handy property.
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