Quote: "using one of the new cube mapping techniques"
I realize I might be exposing my ignorance on the subject, but not spending my life engrossed in computer lingo, I have no idea what this is.
Brief explanation if possible, please.
Or a hint as to how this technique is implemented in GG
My experience in model creation for GG is to include a DDS file in my modeling software from which I can apply individual textures from, to individual elements which when then complied as an "X" file allows GG to do the rendering bit.
Thanks for any guidance.
Windows 10,64 bit|AMD FX-6200 Six-core-3.Ghz |CPU PASSMARK 6,142 |Memory 10GB |NVIDIA GEFORCE GTX 660 SC |GPU PASSMARK 4,114