Product Chat / EBE texture palete sounds

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SorrowCrown
GameGuru TGC Backer
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Joined: 2nd Feb 2014
Location: Presov, Slovakia
Posted: 11th Feb 2017 21:24
Hi guys! I just want to ask if there is some way to change sounds that are connected with texture palete in EBE. Thanks for any help
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Jerry Tremble
GameGuru TGC Backer
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Location: Sonoran Desert
Posted: 12th Feb 2017 00:17
Select your texture and use + or -. The letter in the corner of the texture indicates the material. There is a list floating around here on what exactly they are, but you can just experiment if you can't find it. (Or maybe someone else can post it here so we can print it, lol!)
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synchromesh
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Posted: 12th Feb 2017 07:20
If your referring to actually changing the WAV files then yes you can in the Files \ audiobank \ materials folder ..
As long as you keep them the same name ..
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Pirate Myke
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Location: El Dorado, California
Posted: 12th Feb 2017 07:40
;material list (default)

;header

materialmax = 18

;core materials (SID=Scrape,Impact,Destroy)

matdesc0 = GenericSoft
matwave0 = audiobank\materials\0grass.wav
matwaves0 = audiobank\materials\0grassS.wav
matwavei0 = audiobank\materials\0grassI.wav
matwaved0 = audiobank\materials\0grassD.wav
matfreq0 = 22050
matdecal0 = dust

matdesc1 = Stone
matwave1 = audiobank\materials\1stone.wav
matwaves1 = audiobank\materials\1stoneS.wav
matwavei1 = audiobank\materials\1stoneI.wav
matwaved1 = audiobank\materials\1stoneD.wav
matfreq1 = 22050
matdecal1 = impact

matdesc2 = Metal
matwave2 = audiobank\materials\2metal.wav
matwaves2 = audiobank\materials\2metalS.wav
matwavei2 = audiobank\materials\2metalI.wav
matwaved2 = audiobank\materials\2metalD.wav
matfreq2 = 22050
matdecal2 = sparks

matdesc3 = Wood
matwave3 = audiobank\materials\3wood.wav
matwaves3 = audiobank\materials\3woodS.wav
matwavei3 = audiobank\materials\3woodI.wav
matwaved3 = audiobank\materials\3woodD.wav
matfreq3 = 22050
matdecal3 = splinters

matdesc4 = Glass
matwave4 = audiobank\materials\4glass.wav
matwaves4 = audiobank\materials\4glassS.wav
matwavei4 = audiobank\materials\4glassI.wav
matwaved4 = audiobank\materials\4glassD.wav
matfreq4 = 22050
matdecal4 = shards

matdesc5 = Liquid Splashy Wet
matwave5 = audiobank\materials\5liquid.wav
matwaves5 = audiobank\materials\5liquidS.wav
matwavei5 = audiobank\materials\5liquidI.wav
matwaved5 = audiobank\materials\5liquidD.wav
matfreq5 = 22050
matdecal5 =

matdesc6 = Cloth / Flesh / Soft Absorbant
matwave6 = audiobank\materials\6cloth.wav
matwaves6 = audiobank\materials\6clothS.wav
matwavei6 = audiobank\materials\6clothI.wav
matwaved6 = audiobank\materials\6clothD.wav
matfreq6 = 22050
matdecal6 =

matdesc7 = Hollow Drum Metal
matwave7 = audiobank\materials\7drum.wav
matwaves7 = audiobank\materials\7drumS.wav
matwavei7 = audiobank\materials\7drumI.wav
matwaved7 = audiobank\materials\7drumD.wav
matfreq7 = 22050
matdecal7 = sparks

matdesc8 = Small High Pitch Tin
matwave8 = audiobank\materials\8tin.wav
matwaves8 = audiobank\materials\8tinS.wav
matwavei8 = audiobank\materials\8tinI.wav
matwaved8 = audiobank\materials\8tinD.wav
matfreq8 = 22050
matdecal8 = sparks

matdesc9 = Small Low Pitch Tin
matwave9 = audiobank\materials\8tin.wav
matwaves9 = audiobank\materials\8tinS.wav
matwavei9 = audiobank\materials\8tinI.wav
matwaved9 = audiobank\materials\8tinD.wav
matfreq9 = 22050
matdecal9 = sparks

matdesc10 = Silly Material
matwave10 = audiobank\materials\10silly.wav
matwaves10 = audiobank\materials\10sillyS.wav
matwavei10 = audiobank\materials\10sillyI.wav
matwaved10 = audiobank\materials\10sillyD.wav
matfreq10 = 22050
matdecal10 = blood

matdesc11 = Marble
matwave11 = audiobank\materials\11bathroom.wav
matwaves11 = audiobank\materials\4glassS.wav
matwavei11 = audiobank\materials\4glassI.wav
matwaved11 = audiobank\materials\4glassD.wav
matfreq11 = 22050
matdecal11 = impact

matdesc12 = Cobble
matwave12 = audiobank\materials\12cobble.wav
matwaves12 = audiobank\materials\1stoneS.wav
matwavei12 = audiobank\materials\1stoneI.wav
matwaved12 = audiobank\materials\1stoneD.wav
matfreq12 = 22050
matdecal12 = impact

matdesc13 = Gravel
matwave13 = audiobank\materials\13gravel.wav
matwaves13 = audiobank\materials\1stoneS.wav
matwavei13 = audiobank\materials\1stoneI.wav
matwaved13 = audiobank\materials\1stoneD.wav
matfreq13 = 22050
matdecal13 = dust

matdesc14 = Soft Metal
matwave14 = audiobank\materials\14metal.wav
matwaves14 = audiobank\materials\2metalS.wav
matwavei14 = audiobank\materials\2metalI.wav
matwaved14 = audiobank\materials\2metalD.wav
matfreq14 = 22050
matdecal14 = sparks

matdesc15 = Old Stone
matwave15 = audiobank\materials\15stone.wav
matwaves15 = audiobank\materials\1stoneS.wav
matwavei15 = audiobank\materials\1stoneI.wav
matwaved15 = audiobank\materials\1stoneD.wav
matfreq15 = 22050
matdecal15 = impact

matdesc16 = Old Wood
matwave16 = audiobank\materials\16oldwood.wav
matwaves16 = audiobank\materials\3woodS.wav
matwavei16 = audiobank\materials\3woodI.wav
matwaved16 = audiobank\materials\3woodD.wav
matfreq16 = 22050
matdecal16 = splinters

matdesc17 = Shallow Water
matwave17 = audiobank\materials\17Wading.wav
matwaves17 = audiobank\materials\17WadingS.wav
matwavei17 = audiobank\materials\17wadingI.wav
matwaved17 = audiobank\materials\17WadingD.wav
matfreq17 = 22050
matdecal17 =

matdesc18 = Underwater
matwave18 = audiobank\materials\18Underwater.wav
matwaves18 = audiobank\materials\18UnderwaterS.wav
matwavei18 = audiobank\materials\18UnderwaterI.wav
matwaved18 = audiobank\materials\18UnderwaterD.wav
matfreq18 = 22050
matdecal18 =
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SorrowCrown
GameGuru TGC Backer
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Joined: 2nd Feb 2014
Location: Presov, Slovakia
Posted: 12th Feb 2017 07:53
Thank you all very much it really helped me.
Intel core i7- 4790s, 16gb ddr3 RAM, MSI GTX 1060 6 GB ddr5.
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Pirate Myke
Forum Support
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 12th Feb 2017 07:55
Your welcome. right now only materials 0 - 3 are working for the materials.
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arfur9
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Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 12th Feb 2017 10:01
there's also a list in \Game Guru\Docs called EBE Material Types.txt
LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
Location: England
Posted: 13th Feb 2017 11:23
I will be releasing an update very soon which solves the material sounds issue so you can use all 18
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Bored of the Rings
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Posted: 13th Feb 2017 11:24
impressive
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