Product Chat / Colliision mode

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Tarkus1971
Audio Media Maker
9
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Joined: 24th Feb 2015
Location: England, UK
Posted: 10th Feb 2017 10:15
Am i the only one who would find changing the collisionmode setting in an entities .fpe a pain, a lot of older fpsc and some purchased items have collisionmode = 1 polygon, which can cause fps drop when player walks near them, but if you need them to be 0 for box collision, it takes a while to find the fpe files for each entity.

I am seeing if anyone would like Collision mode to be added to the properties panel, like lee did with the occluder and occludee settings.

If you think this would be useful, please comment here, if we get enough replies here, Lee might add it.

Thanks
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
Belidos
3D Media Maker
9
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 10th Feb 2017 10:45
Yes please, i would like all FPE settings editable via the properties GUI, and like wise all properties GUI settings editable in the FPE. Why this was never done in the first place baffles me, it's such a logical thing to do.

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Tarkus1971
Audio Media Maker
9
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Joined: 24th Feb 2015
Location: England, UK
Posted: 10th Feb 2017 17:41
Yes belidos, it would be greate to have maybe another tab in there for all settings
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
Bored of the Rings
GameGuru Master
19
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 10th Feb 2017 19:16
I agree, would be a lot more convenient to alter FPE settings via the editor.
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Pirate Myke
Forum Support
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 10th Feb 2017 19:30
I would also like this.

But I believe that Lee was not impressed with the clutter and size that the property panel was back then. Opting for a cleaner look.

Even if the property panel could be expanded and made detachable and one could put it on a separate screen, That would just be awesome. I have multiple monitors for this reason.
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Tarkus1971
Audio Media Maker
9
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Joined: 24th Feb 2015
Location: England, UK
Posted: 11th Feb 2017 12:30 Edited at: 11th Feb 2017 12:34
It would be a useful addition to the panel i think, and its not too cluttered at all, unlike some other engines.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 11th Feb 2017 14:49
I also like this.
However I think about the changes made via properties panel, being reflected in the fpe file.
I must prefer does not, since that way you can keep differents settings, for each entity instance.

3com
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warlock12
8
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Joined: 12th Sep 2016
Location: Argentina
Posted: 18th Feb 2017 13:56
Its very important... the solution for many troubles. Good idea!
The game is a serious thing (El juego es una cosa seria)

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