Product Chat / EBE pics

Author
Message
shivers
12
Years of Service
User Offline
Joined: 18th Nov 2012
Location:
Posted: 7th Feb 2017 20:18
Hello

Just thought I would share a pic of my first ebe hallway. I know its not much but its a start, I'm curious what everyone doing so maybe we could get some more screen shots here. I'm sure there is better work out there.

Attachments

Login to view attachments
PM
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 7th Feb 2017 21:18
lovely, reminds me of the music studios in Leyton ha -- good stuff
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: SegAutoWelder, Entity+Weapon Welder, FPEtoBAT
Earthling45
8
Years of Service
User Offline
Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 7th Feb 2017 23:24
Quote: "Just thought I would share a pic of my first ebe hallway."


Really nicely done

Quote: "I'm curious what everyone doing so maybe we could get some more screen shots here."


A simple house.



Attachments

Login to view attachments
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 8th Feb 2017 01:37
The weird thing is that today I was walking around my customer site thinking "I could model this building in EBE".
Been there, done that, got all the T-Shirts!
PM
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 8th Feb 2017 10:28
@shivers. How did you create the character? He looks cool.
Julian - increasingly disillusioned and jaded
PM
shivers
12
Years of Service
User Offline
Joined: 18th Nov 2012
Location:
Posted: 8th Feb 2017 18:45
I purchased the character from the old fpsc store before it was game guru and imported him into game guru its not to hard as long as you don't want any special animations most of the old media can be imported. I own all kinds of old packs and have converted all kinds models but they only have the animations of the classic models.
PM
Earthling45
8
Years of Service
User Offline
Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 15th Feb 2017 22:03
Made with EBE

Attachments

Login to view attachments
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 15th Feb 2017 22:59
I wondered how long it would take for someone to realise that trick
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 16th Feb 2017 12:25
Nice for making pillars.
Julian - increasingly disillusioned and jaded
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 16th Feb 2017 17:41
a couple of houses
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped

Attachments

Login to view attachments
Earthling45
8
Years of Service
User Offline
Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 16th Feb 2017 18:12
Really nicely done, nice details.
Mouaa
User Banned
Posted: 16th Feb 2017 19:10
EBE is an awesome tool for non modelers people.
Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 16th Feb 2017 22:27 Edited at: 16th Feb 2017 22:28

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.

Attachments

Login to view attachments
Earthling45
8
Years of Service
User Offline
Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 16th Feb 2017 23:56
Looks good Belidos
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 17th Feb 2017 01:32
I like those stair rails I should probably add a new folder to the Fixtures folder for staircase related pieces at some point. I think I have a few stock assets from FPSC days I could dig out, including some nice low marble ones.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Earthling45
8
Years of Service
User Offline
Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 17th Feb 2017 01:42
Quote: "I like those stair rails "


They are indeed very nice, looking at it, an idea popped up in my head which i will try out tomorrow. Lets see if we can make a nice stairs with EBE instead of this blocky one
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 17th Feb 2017 07:01
Pretty amazing what users are coming up with in such a short time of releasing the EBE ..
Love the building site
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 17th Feb 2017 08:07 Edited at: 17th Feb 2017 09:26
Quote: "I like those stair rails I should probably add a new folder to the Fixtures folder for staircase related pieces at some point. I think I have a few stock assets from FPSC days I could dig out, including some nice low marble ones."


I'll email you the staircase model tonight when i get home so you can add it to the fixtures folder if you want.

It works on a 100x100 (20x20) grid, so goes fine inside the EBE.


i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.

Attachments

Login to view attachments
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 17th Feb 2017 10:46
That would be cool, thanks! If you could also provide just the banister rail on its own too, I'd like to play with some ideas for it. No worries if that's more work, just thinking out loud
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 17th Feb 2017 10:50 Edited at: 17th Feb 2017 14:57
Sure, i'll see what i can do.

Do you just want it with the two rails either side of a 100x100 square, or would you prefer a single rail with it's origin in the center so it can be positioned how you like? or both?


i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.

Attachments

Login to view attachments
Earthling45
8
Years of Service
User Offline
Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 17th Feb 2017 14:20 Edited at: 17th Feb 2017 14:23
A less blocky stairs made with EBE.

Attachments

Login to view attachments
Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 17th Feb 2017 14:23
Quote: "A less blocky stairs made with EBE."


How do you make the blocks slanted like that?

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
Earthling45
8
Years of Service
User Offline
Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 17th Feb 2017 14:36
Set isebe to 'isebe =0' than you have all the axis and the ability to scale your model.

For the stairs i used two rows of cubes 8 wide with a space of four levels between the steps so i am able to scale it to the right proportion.

GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 17th Feb 2017 15:32 Edited at: 17th Feb 2017 15:35
Quote: "Set isebe to 'isebe =0' than you have all the axis and the ability to scale your model"


ooo nice work didn't know you could do that where do we edit that setting please?
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 17th Feb 2017 16:20 Edited at: 17th Feb 2017 16:21
it's great seeing what everyone has produce using the EBE already. I'll post something if I come up with anything worth looking at, at the moment nothing worth showing yet, I'm still getting used it when I can find time to play around with it.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT
Earthling45
8
Years of Service
User Offline
Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 17th Feb 2017 16:20
Quote: "where do we edit that setting please?"


In the FPE file, entitybank/user/ebestructures where your EBE models are saved.

Keep in mind however that the axis point (the ball) will be visible.
But when you have rotated and scaled your model, just save your map and set isebe back to 'isebe =1' in the FPE.
Load your saved map and enjoy

Attachments

Login to view attachments
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 17th Feb 2017 17:09
Clever and brilliant all at the same time! You've opened up a world of possibilities for everyone there. Nice job and thanks!
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
PM
Mouaa
User Banned
Posted: 17th Feb 2017 18:02
Quote: "Set isebe to 'isebe =0' than you have all the axis and the ability to scale your model."

I would like a checkbox switch or the value editing in the EBE properties instead of using notepad.
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 17th Feb 2017 18:17
A single banister rail would work for me, as the user can then choose if their staircase has an open side, e.t.c. Thanks for the edits, they look cool!!
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 17th Feb 2017 21:19
I've just emailed all three to you, took a little longer than I expected, I decided the texture wasn't quite right

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 17th Feb 2017 22:09
Received with thanks, nicely done!
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Flatlander
GameGuru Master
17
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 19th Feb 2017 03:12
LeeBamber wrote: " . . .including some nice low marble ones."


I really liked the marble onesl
When in doubt -- C4 :heh, heh, heh:

-Jamie Hyneman

Login to post a reply

Server time is: 2024-11-24 16:52:58
Your offset time is: 2024-11-24 16:52:58