Product Chat / Riding the Ocean Waves- effect in GameGuru

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Bored of the Rings
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Posted: 3rd Feb 2017 18:35
Here is an ocean wave effect in GameGuru. Trying other methods and stuff out at the moment.

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Bored of the Rings
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Posted: 3rd Feb 2017 18:57
ok so somehow this got posted twice... please feel free to delete.
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granada
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Posted: 3rd Feb 2017 19:13
Just posted but looks like it got lost somewhere.Nice work .(forum is realy playing up at the moment)

Dave
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Bored of the Rings
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Posted: 3rd Feb 2017 19:16 Edited at: 3rd Feb 2017 19:17
the first time I tried to post it said that the subject wasn't long enough, but it posted it anyway...bizarre
also where me avatar gawn ha
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
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granada
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Posted: 3rd Feb 2017 19:39
Maybe we wer trying to post at the same time,either way the forum needs s overhauling I think.the effect you have there looks great by the way.

Dave
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Wolf
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Posted: 3rd Feb 2017 20:26
I remember getting a similar effect to work in FPSC.... FPSC did however not have the necessary capacity to support a level where it'd come in as handy. I applaud you for your efforts to brings us more effects and diversity. Please keep at it!
Teabone
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Posted: 4th Feb 2017 01:04 Edited at: 4th Feb 2017 01:05
I can see it now....



... the game.
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Jerry Tremble
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Posted: 4th Feb 2017 01:32
It would probably be more successful than the movie though, lol!
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Bored of the Rings
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Posted: 4th Feb 2017 09:28 Edited at: 4th Feb 2017 09:36
waterworld, brilliant idea ha, that film looks really dated now

anyway, here are the files and a short silent video (to follow as it's converting).
the only thing I would say is that on my PC the ocean effect is a bit jittery. not sure if you guys get the same. I'm going to try it on my 64 bit OS see if it makes any difference. looks better in editor than in game. May have to play around with some settings.
Trying to get this in as default water also, can paint with the same texture in editor but water doesn't show in game yet.

Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
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arfur9
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Posted: 4th Feb 2017 11:10
have you tried Sqirlz Reflect?
Bored of the Rings
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Posted: 4th Feb 2017 20:13
thanks Arfur9, checking it out now...
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Wolf
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Posted: 4th Feb 2017 21:12
Quote: "waterworld, brilliant idea ha, that film looks really dated now "


A little offtopic but I recently saw it again and thought the opposite What makes you say that?
Are the colours tweakable on this effect?
Bored of the Rings
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Posted: 5th Feb 2017 08:25 Edited at: 5th Feb 2017 10:22
Quote: "A little offtopic but I recently saw it again and thought the opposite What makes you say that? "


Now I come to think of it, I have no idea why, one of those impulsive thoughts I have now and again, I just thought it looks old now ha

Yes, you can change the color in the FX file both the gDeepColor, gShallowColor and gReflTint vars can be modified. I changed gDeepColor to {1.0f, 0.0f, 0.1f}; for more of a red color. You can change the tint to lower value if you don't want too much "shine".

e.g.

float3 gDeepColor <
string UIName = "Deep Water";
string UIWidget = "Color";
> = {0.0f, 0.0f, 0.1f};

float3 gShallowColor <
string UIName = "Shallow Water";
string UIWidget = "Color";
> = {0.0f, 0.5f, 0.5f};

float3 gReflTint <
string UIName = "Reflection Tint";
string UIWidget = "Color";
> = {1.0f, 1.0f, 1.0f};

You can change pretty much any value to have a different effect, for more or less wave frequency change the gWaveFreq float var. I'm adjusting the amplitude and frequency vars at the moment for different effects. If you own DarkShader it's quicker/easier to apply changes using sliders/edit boxes and seeing the changes in real-time
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: SegAutoWelder, Entity+Weapon Welder, FPEtoBAT

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