Quote: "A little offtopic but I recently saw it again and thought the opposite What makes you say that? "
Now I come to think of it, I have no idea why, one of those impulsive thoughts I have now and again, I just thought it looks old now ha
Yes, you can change the color in the FX file both the gDeepColor, gShallowColor and gReflTint vars can be modified. I changed gDeepColor to {1.0f, 0.0f, 0.1f}; for more of a red color. You can change the tint to lower value if you don't want too much "shine".
e.g.
float3 gDeepColor <
string UIName = "Deep Water";
string UIWidget = "Color";
> = {0.0f, 0.0f, 0.1f};
float3 gShallowColor <
string UIName = "Shallow Water";
string UIWidget = "Color";
> = {0.0f, 0.5f, 0.5f};
float3 gReflTint <
string UIName = "Reflection Tint";
string UIWidget = "Color";
> = {1.0f, 1.0f, 1.0f};
You can change pretty much any value to have a different effect, for more or less wave frequency change the gWaveFreq float var. I'm adjusting the amplitude and frequency vars at the moment for different effects. If you own DarkShader it's quicker/easier to apply changes using sliders/edit boxes and seeing the changes in real-time
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