Product Chat / @Lee .. Just one little thing :)

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synchromesh
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Posted: 1st Feb 2017 13:55 Edited at: 1st Feb 2017 13:55
Having been using and testing the EBE I have just one request ...
I don't want to take you off anything your working on but the issue is "Waypoints"

Its been a real struggle adding them as they go underneath models etc
Although locking models does help to see them its a nightmare ..
Any chance you can make them visible over anything ...
The ability to easily create indoor levels with the EBE has really brought this to light for me ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Bored of the Rings
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Posted: 1st Feb 2017 13:57
also, when locking an EBE structure down and I lock it, I can't seem to unlock it. I forget if there is a key shortcut for unlocking or is this a bug?
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
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synchromesh
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Posted: 1st Feb 2017 14:03 Edited at: 1st Feb 2017 14:24
Quote: "when locking an EBE structure down and I lock it, I can't seem to unlock it."

Place the mouse pointer over it and press "SpaceBar "

If you lock a complete Level by selecting all and lock then simply drag the mouse over the whole level and press "Spacebar" whilst the LMB is still held down
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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granada
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Posted: 1st Feb 2017 14:22
Hi guys ,hoe do we fit doors and frames.do they cut into the walls.i like the way you can jump strait in and build .

Dave

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synchromesh
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Posted: 1st Feb 2017 14:31
Quote: "Hi guys ,hoe do we fit doors and frames.do they cut into the walls.i like the way you can jump strait in and build ."

No you need to select the "Cube" and cut them out holding "shift" and LMB and PG/UP and Down to create your shape ...
Then you can scale the window to fit ....

You can also easily create your own PFB file block with a door or window so you can use it as part of your building kit ..
Its easy build but still takes a little practice to get the hang of
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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DVader
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Posted: 1st Feb 2017 14:47
I find this true of zones as well. It can be pretty difficult selecting an item when you have a zone near it. Multiple zones and waypoints as well are even more sketchy. Try editing a tunnel or cave made of several objects with zones underneath and waypoints through them and you will soon see the issues.


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
Bored of the Rings
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Posted: 1st Feb 2017 15:11
Quote: "Place the mouse pointer over it and press "SpaceBar ""


ah that was it lol , been a while
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: SegAutoWelder, Entity+Weapon Welder
LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
Location: England
Posted: 1st Feb 2017 16:41
Thanks for the report, I have those on my list for a quick V1.141 update - I found them myself as I was creating a video showing off the EBE
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

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