Product Chat / Here is a vbomb shader effect

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Bored of the Rings
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Posted: 27th Jan 2017 17:51 Edited at: 27th Jan 2017 17:53
Here is a vbomb shader effect used again on the Aiko character, still adjusting the slider values in D-Shader, but you can do it manually in the FX file.
you can use either a model's own _D texture or the FireGrade.bmp below. Don't convert the .bmp to a .DDS it makes GG error/crash. Ha excuse the music, just realised it recorded it in the background (a bit of China Crisis).

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Wolf
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Posted: 27th Jan 2017 18:59
Nice! Always great to have more effects stashed away to get creative with.
3com
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Posted: 27th Jan 2017 20:02
Hey BOTR nice one mate.

I've some question regarded.
If I like to try with a different texture as well, should I type my texture name for example here:
Quote: "// string ResourceName = "1D\\FireGrade.bmp";"


The question is, where should I place my texture file?
Inside "effectbank/reloaded" or within model folder?

Thans for the work, and for sharing.

3com
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Bored of the Rings
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Posted: 27th Jan 2017 21:52
@3com-ah yes I see what you mean. You can just specify the diffuse texture in the FPE i.e. textured=<mytexture_D.dds>
the _D texture should be in the same folder as the FPE/.X file etc.

i usually create a .X/.FPE/.BMP for each unique entity effect.


Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: SegAutoWelder, Entity+Weapon Welder
cybernescence
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Posted: 27th Jan 2017 22:14
Sweet. Thank you.

Think I have just the golem for that effect

Cheers.

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