Quote: "Tree 02 is set to make use of the character_basic.fx in the FPE"
I have edited ALL Foliage ( tree / flowers .... ) FPE files so they work with the new tree shaders ( animated and static ) , also changed the foliage from the mega packs , so you just copy the new fpe files into your foliage folder and your running ( included in the zip ).
If you have any custom trees you need to edit the fpe yourself , but you just replace character_basic.fx with treea_basic.fx. There is also a shader for non animated tress: tree_basic.fx.
Quote: "
It is possible to get some trensluency effect ? "
Not in this tree shader.
Quote: "
Is shader usable on grass also ?"
Not on any default GG grass it need alpha to fade away in the distance.
But it works fine on any custom objects like flowers/grass/bush/hedge/ ... objects that are included in the foliage folder.
I only found 1 tree that the new shaders did not work correctly on , thats a oak tree in the mega pack 3 , it include multiply textures so GG is using the wrong shader.
Quote: "Have you added that donate button yet?"
Sure did , and i really appreciate you want to support the work
http://www.daily3d.com/product/support-gameguru-shader-work
BTW: The first version of the tree shaders is already available to people that have an support account ( or GG Loader account ). Remember to create an account if you Donate, that way you will always have access to all the latest
best regards Preben Eriksen,