Quote: " I challenge you to take UE4, Unity, Coppercube, Torque3D, S2, BlitzBasic, etc. and do absolutely no extra work or spend any extra money to make a decent, custom level. "
I am already using some of these tools and some open source, some games are already sold, and there is also lot of game templates in some engines if your wish is just to mod and tweak gameplay to make a new game.
If you target custom effects or custom gameplay indeed you'll have to put some more work or some money to buy them, but let's be serious what good 3D engine doesn't have particle system actually ?
Lee was asking tips about bad reviews, so i talked about lot of solutions, about navmesh for AI, real particle system, the poor workflow for people to bring their own models that would need work to have more exterior 3D artists involved with GG or to sell models, the shader that needs some work , or the performance that is not great.
This is Lee software not mine, i hope he will be clever enought to bring more regular updates and bring some good changes to GG, instead of feeling attacked and take them as good indicators and friendly advices instead.
I wish he will get even more success with GG and new releases he will make.
I talked perhaps too much about some things that are not great in GG, i will not worry you more with these LOL
(It's like any community, you come to Unity talking some UE4 features and all fanboys feels attacked and thread gets closed LOL)
Have a good day.