Thanks Wolf - On the whole the concept is a satirical take on FPS's core mechanics, the idea being initially thought up for the web series. If anything the game would be more akin to an RPG... I've spent hundreds of hours in games like Skyrim and Fallout exploring the land, uncovering secrets and lore, gaining allies, etc - and killing bad guys of course. And I'm surprised at games like GTA 5 in which you can go on a fun run, play golf or play tennis, or in Zelda you can go fishing, etc... and with more of these mechanics creeping into games and the world becoming politically correct I guess Greetings Island is my Orwellian vision of the future for video games.
Over all, the intention with this is to play on the storytelling aspect of the game - 'a pleasant place that hides dark secrets', which is definitely harder to refine than spawning a bunch of guys to kill.
You might see some people, particularly in Fallolut 4, try to play their games morally or even as a pacifist. It's a niche group, but it's out there. And with this as the default premise of the game I want it to push the players buttons so hard that they feel no choice to embrace their inner FPS maniac. For example, a companion who's useful and fun at first but over time becomes a nuisance that refuses to leave your side - or have abrasive NPC's that stop short of insulting you for just trying to relax.
Thanks Bugsy - I definitely agree on the aesthetics, it's a little loud and the island itself is sparse. But as an extension of the web series it worked for the show. But now, looking ahead, I've been thinking about scaling back the island to a chain of islands so that individual levels/destination can have more density of assets... because right now the game chews up a tonne of RAM.
So part of the reason I am posting the Work in Progress is I guess I'm looking for a sounding board for how to best proceed.... keep optimizing what I have or start fresh with a series of smaller interconnected islands/levels.
In terms of scripting, I've been following the forums for a while now and the community has really opened the doors to the opportunities of Lua. I had never done anything like this before. Most scripts have been singular 'event tests' that haven't been applied to the game as a whole - scripts like 'followers', 'dialogue that leads to a NPC attacking you or following you depending on your choices', 'triggering hostile opponents if you are hostile/kill an NPC', 'dialogue that leads to you being teleported/banished' to an isolated location', 'character bio popups when you are in range of an NPC', 'custom health bar', 'custom location icons on the radar', and much more...
All of the above are variations on scripts found in the forums. If any of these sound interesting make a request and I'll work out some way to get the info or script out there (after seeking any permissions of course).