Quote: "Or do you just build on the fly in GG laying down items and such as you go on the fly?"
Since you has to be realistic when you plan a game, I think this is a good start point.
In another words, I want to start my game
swimming through a tunnel, until reaching the entrance to the temple, but I can't "Swimming" in GG yet.
You has to take into account how many stuff your game can deal. without drop fps till the point than your game becames unplayable.
At firts glance it has nothing to do with the story creation, but it has.
When you has not so clear about the story, playing with a level creation, adding stuff here and there, might help to get ideas, so is the moment to pass to the.......
Quote: "draw everything out on paper? Or just write everything up in a text document and then move to drawing everything out on paper? "
Developing the idea in the editor, many changes coming for sure, till tou are happy with.
But the gold rule here is, backups, backups, and backups often, and with a different/ descriptive names.
Make standalone with each update you does, so is easiest to get the errors (if any), and deal with.
hth
3com
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