Quote: "Doubt it. I used this trick in many of my games. Its mostly just the placing. GG AI can chase you and reacts to collision. FPSC AI can, to my knowledge, only do that in a very limited sense. Its basically just able to strafe or stand still and fire unless you mess around with waypoints.
"
FPSC Singleplayer AI(Not this Dark AI crap) was a lot more open than GG AI. If you place a command in the script, the AI did it. So you can customize it. This standart GG AI is a lot more intelligent than the standart FPSC AI, but for what a price(hardcoded hell). If you did 500 lines of code in FPSC, you had a much better AI, but nobody ever did it. ( also we should not forget the cap at 350 lines, so it is impossible
) In GG you must know 500 lines of code to optimize and then to improve it. This is a lot of work and I don´t think that anybody will ever do it unpaid.
Quote: "GG AI can chase you and reacts to collision."
-- Check if we can get to the new position without going around something
if ( AICouldSee ( EntObjNo , ai_dest_x[e] , g_Entity[e]['y'] , ai_dest_z[e] ) == 0 ) then
ai_dest_x[e] = g_PlayerPosX;
ai_dest_z[e] = g_PlayerPosZ;
end
True, but this is animal behavior and not human!
My dream is to develope games, which makes fun when I create it and fun when other people play it.