Product Chat / Flame Flicker

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GraPhiX
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Posted: 22nd Dec 2016 16:31
Hi Guys
thanks to Belidos for the light flicker script, but I cannot get it right I am trying to create a 'flame flicker' this is what I have got so far has anyone got any idea how I can make it more fire like?


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UNIRD12B
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Posted: 22nd Dec 2016 16:57
hi ,
is there a SPEED setting anywhere in the script ?
if so , i'd try setting it to flicker faster.

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Pirate Myke
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Posted: 22nd Dec 2016 17:07
I would use 3 of them with different speeds and a slightly different color for each light.

That will give you the desired effect you want.

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Belidos
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Posted: 22nd Dec 2016 17:13
I would do as Pirate Myke says, place three lights, one yellow, one orange, one red, then create three copies of the script (don't forget to rename them and rename the _init and _main parts of the script) with three different speeds, that should give you a decent fire flicker effect.

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GraPhiX
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Posted: 22nd Dec 2016 17:14 Edited at: 22nd Dec 2016 17:17
Hi thank you for replying, I have no clue with LUA I am trying to learn this is the script from Belidos which setting do I need to change


lol everyone posted as I posted this, I have used 3 lights 1 orange 1 yellow and a slight blue
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Belidos
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Posted: 22nd Dec 2016 17:16
It's kind f clearly marked in the script right there for you ...



just change the number in the line below that.

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GraPhiX
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Posted: 22nd Dec 2016 17:18 Edited at: 22nd Dec 2016 17:24
thank you Belidos I have tried that from 1 to 500 maybe I did something wrong I will try again, at least I was on the right track

ahh I did not rename the scripts I now have flicker1 2 and 3 it works much better thank you so much
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Belidos
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Posted: 22nd Dec 2016 17:19 Edited at: 22nd Dec 2016 17:25
Don't forget you will need three copies of the script to get the effect you want, copy them and rename them to:

light_flicker1.lua
light_flicker2.lua
light_flicker3.lua

Then in each script find the lines:


and change them to match the name of the script like so:



Then in each one find the following line:



and change the number i'd try 100, 300, and 500 to start with and refine it from there.

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Belidos
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Posted: 22nd Dec 2016 17:27
Also, so you know for future, there is a specific section of the forum for scripting questions named Scripts, you would get a better response from there because there are some master scripting guru's on this forum, but they only lurk in that thread.

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GraPhiX
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Posted: 22nd Dec 2016 17:32
Got it thank you I feel a bit dumb lol




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Bored of the Rings
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Posted: 22nd Dec 2016 17:50 Edited at: 22nd Dec 2016 17:56
try changing the following lines to different smaller values for faster speed:

delay[e] = GetTimer(e) + math.random(100,1500)

to something like

delay[e] = GetTimer(e) + math.random(50,250)
as an example,

You'll need to experiment though.
gonna try this myself as I want similar effect.
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GraPhiX
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Posted: 23rd Dec 2016 13:20
thanks for the tips guys think I got it looking a bit better now

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Posted: 23rd Dec 2016 14:13
maybe if you guys use a constant yellow light and then only a red and orange flicker light, then you will not have some dark areas on the map during the flicker time cycles.

Just a thought

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Posted: 23rd Dec 2016 15:03
@PCSKILLER-ummm, interesting thought, I'll give it a try....thanks for the input
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smallg
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Posted: 23rd Dec 2016 15:10
Indeed, a constant light plus flicker is best.
The main thing missing with these things is the shadows, moving/flickerinh shadows would really bring it to life.
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GraPhiX
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Posted: 23rd Dec 2016 17:12
@Pcskiller yep you were totally correct it does look better I'm just doing some more tweaks and will post another video it looks much more realistic now thank you
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Posted: 24th Dec 2016 21:23
glad i could helped.

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Posted: 25th Dec 2016 23:23 Edited at: 25th Dec 2016 23:24
I'm currently using a flicker script very similar. Though It feels more like its a light switching being turned on and off rapidly. Is there a way to change the light radius at random instead?

If not I'll def use the methods provided here. Having a very small light in the core might help and a larger one that flickers for the outer rim.
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Posted: 26th Dec 2016 09:35
No, you can't adjust anything about lights except if they are on or off via lua.
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Teabone
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Posted: 26th Dec 2016 11:12
oh

Well I do like the idea of using two lights. I'll use that trick for now.
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Belidos
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Posted: 26th Dec 2016 12:06
Quote: "No, you can't adjust anything about lights except if they are on or off via lua."


True, but radius and strength of lights visually can be changed via bloom and surface level, which can be altered in scripts, do you think there would be a way to incorporate that into a script?

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GraPhiX
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Posted: 16th Jan 2017 16:33
Hi Guys

took all of your recommendation's on board and this is what I ended up with looks much much better thank you

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Jerry Tremble
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Posted: 16th Jan 2017 21:31
That looks great, nice job!!!
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