AAAAAND that was a failure
hate gameguru with a burning passion
heard gameguru had FBX support, so I exported the oldest most archaic format possible, and gameguru wouldn't even list the gun in the list of weapons from the player start marker, so after yelling for a few minutes, I decided to try it in unreal, to see if it was perhaps my fault. It gave me a ton of errors but of course, it worked PERFECTLY anyway.
I really hope the magical EAI swoops in and saves the day here like he has in the past. The gun is rigged identically to all others I have made. It is Xformed and normal'd from the original editable mesh for every object. it exports to FBX fine, but when exporting that to a .x, the gun simply disappears. let me show you.
GUN IN MAX
no gun in fragmotion or gameguru??? even though mesh group still there?
AS TO WHAT I SAID EARLIER:
the gun is not 4800 fps, but rather 310 x 160 frames (meant to be 4800 fps)
I still have that near-working .x if someone else is willing to give it a try. Like I said, you can have the gun if you can fix it