I am thinking of a flooded city, perhaps by a tsunami, and all the buildings communicated to each other, by bridges, therefore the player does not need to tread the ground.
But then, how do you get the bad guys up to the buildings, walk the bridges, and chase down the player?
It's a dilemma, but I'd love to be able to make a map, just water.
also you can model your own terrain here and there, bus as entity, does not as terrain, being walkable, with rocks, trees, and so on, yeah why not!
3com
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