Quote: "A bit like those horrible fiddly things in the U4 engine and in Blender? "
Blueprint in UE4. Honestly, I don't understand it beyond the light switch tutorial. Even that seems somewhat illogical to me. It is not intuitive at all, at least to me. Substance uses something kinda similar to adjust properties of textures and maybe I'm just old as well, but my mind just doesn't follow any of it. I don't even consider myself a programmer, although I've written quite a bit of code for personal projects in various languages. That kind of thing I can follow (at least to a certain extent
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