Many thanks for all the positive reactions and the great support here in general (and for beeing selected as User of the Month
).
I'm working hard on and doing good progress with the crafting system. Please see my concept screenshot and reed the descriptions below:
Big screenshot here:
http://www.wleopold.ch/gameguru/inventory_concept.png
- Press "I" to open the inventory
- Click on the "Craft Button" to open the crafting menu
There is also a Player State button that opens the corresponding menu to watch your state. Because with whatever you do, you will gain experience points and with the right amount of points, you will level up. What means: more health and more stamina, but you will also need more drink and food. It's on the (very long
) to do list.
Back to crafting and description of the picture:
Categories:
- Click one of the 5 buttons: material/tools/items/furniture/construction to select the actual catalogue (there may be a 6th in the future with clothing)
- It may be more than one page in a category, click page+ or page- to change
Requirements to craft:
- Required 1 - 4: You may need up to 4 raw materials to craft, shown here with the quantity needed and quantity in inventory (text green if you have enough, red otherwise)
- Tools needed: The tools you need to craft something, for example knife, axe, pickaxe... If one of these tools is selected in the action bar, it will be displayed green (and will loose durability when used for crafting)
- Craft -/+ units: Every item you can craft has an unit that will be crafted. Normally one (for example a tool/weapon) but maybe 10 for arrows. Raise or lower the quantity you want to craft.
Finally craft something:
- Start crafting: If all the requirements are fulfilled you can click this button. It will show a progess bar of crafting.
Crafting done:
- If crafting is finished, output 1 and maybe output 2 are available (normally only one).
- Click on the output icon to move the crafted item to your inventory
Why two output icons? If you work with something, there may be more than only one material as a result. For example: If you work on a trunk you will get a log and some bark. The bark again will be the raw material for getting resin and the resin you can use as glue feathers to an arrow stick... I think you see what I mean.
Windows 8.1 build 9600 (64-bit)
Intel Core i7-4770 @ 3.40GHz
RAM 16 GB
NVIDIA GeForce GTX 1070 / 8GB