Product Chat / When is the EBE update coming?

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Watch It
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Posted: 6th Nov 2016 10:59
I searched the news post because of my exitement, but i couldn't find the estimated release date or i just missed it. Does anyone know when its coming?
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Bored of the Rings
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Posted: 6th Nov 2016 11:34
No idea
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Jerry Tremble
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Posted: 6th Nov 2016 13:54
Feel free to speculate on that, but beware, there are some anti-speculites around here!
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3com
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Posted: 6th Nov 2016 14:13
EBE will come with Santa.

Quote: "but beware, there are some anti-speculites around here! "

LOL.

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synchromesh
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Posted: 6th Nov 2016 17:24 Edited at: 6th Nov 2016 17:26
DARN IT !!
I haven't voted on the voting board to vote for when I want the EBE released
J/K
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OldFlak
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Posted: 6th Nov 2016 21:47 Edited at: 6th Nov 2016 21:48
Lol, it is not EBE as in Easy Building Editor but rather Elusive Building Editor!

By the way there is a rumor that Santa has gotten lost!

Reliquia....
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Wolverine
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Posted: 6th Nov 2016 21:52
Lee has just updated his EBE update post
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Jerry Tremble
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Posted: 6th Nov 2016 23:15
Quote: "Lee has just updated his EBE update post
"


Thanks for the info!
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granada
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Posted: 7th Nov 2016 02:02
Where,Point me please .

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synchromesh
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Posted: 7th Nov 2016 02:19
Not actually an EBE update thread its the V1.133 Progress Update Thread
https://forum.game-guru.com/thread/216444
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granada
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Posted: 7th Nov 2016 02:26
Thank you .

Dave
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Teabone
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Posted: 7th Nov 2016 09:30 Edited at: 19th Nov 2016 04:45
My guess, 2017.
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Ertlov
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Posted: 7th Nov 2016 13:20
Actually, if you purchase WiDs packs off the GG store and have some re-texture skills you can build almost everything imaginable.
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Wolverine
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Posted: 11th Nov 2016 16:36
Lee has posted another update on his V1.133 Progress Update Thread.
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mguy1122
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Posted: 19th Nov 2016 01:25
Quote: "Lee has posted another update on his V1.133 Progress Update Thread"

Looking through the last update there doesn't seem to be anything about the ebe. Are they still working on it for the next update or is it just going to be minor fixes?
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Duchenkuke
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Posted: 19th Nov 2016 16:42 Edited at: 19th Nov 2016 16:49
I hope there are going to be performance fixes ! This EBE is taking so long already^^ I don't think it's THAT important... I think there are more important things to add/fix first. Still, the EBE is an interesting thing and I am sure I will like AND use it once it's released
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Ertlov
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Posted: 20th Nov 2016 10:22
Quote: "Lee has posted another update on his V1.133 Progress Update Thread"


And that's like 10 days ago....
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Tarkus1971
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Posted: 20th Nov 2016 10:29 Edited at: 20th Nov 2016 10:30
Performance should be upper most I agree, but we do now have a faster engine, things I'd personally like to see are:

Multi Core CPU Support and 64bit engine.

Spotlighting or Directional lights with Dynamic Lights.

Ability to turn OFF global shadows and just have dynamic light and/or Flashlight only casting shadows.

Movable dynamic lights via lua.

Control of flashlight colour and brightness via Lua

Just a few things, but very useful I think.
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DVader
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Posted: 20th Nov 2016 22:14
This is from over a year ago on the Blog.

"Just finished another day of DirectX 11 researches, and indeed finished my first week back in the hot seat, and also been on and off the forums and just wanted to clarify something about DirectX 11. The work I will be doing over the next few weeks will not be to introduce new visual effects or graphic in the next update, but instead will be in order to improve performance. We will certainly open the door to these great new visuals, but our first step is to refine the ‘scene graph’ that GameGuru uses to structure how it renders and in doing so ensure it renders as quickly as possible the stuff we have right now in the editor and game.

That said, I did discover one small visual feature that I ‘might’ be convinced to sneak in very shortly after the performance work which is the DX11 FXAA technique which will remove the ugly jaggies from lower resolution screens, and effectively smoothing out edges on all in-game graphics. It can be a very subtle tweak, and cost a few frames, but the overall result is definite jump in quality, both in live game action and screenshots. The reason I mention this is that the FXAA technique is only a single change to the post process shader and should not take too long, and the benefits easily out way the extra day or two required to implement it. I think with this in place, every single GameGuru creation will suddenly leap up to the next level and have an almost intangible feeling of improved quality and I am eager to see if that’s what happens. Naturally you will be able to switch this off if you want to keep those extra few frames, channeling them back into the performance riddled speed monster we are working on.

In other news, with another day comes another small glimpse of new items materializing in the SciFi content being creates as I type this. I have also asked the artist to have a think about some key DirectX 11 enabled effects he might like to see in support of the new assets he is creating. Of course that work will tie in to a task from the voting board when a related feature is voted top, but it would be good to get a wish-list of visual touches that will take advantage of the new toys afforded us by DirectX 11 support.

I also want to mention that with the release of our DirectX 11 powered software, we must end support for Windows XP. I am very interested in hearing from anyone this affects so we can mitigate any issues that may arise. Our stats show that less than 3% of Steam users are using XP now but the GameGuru percentage may be much higher and I want to make sure those users are catered for in some way. If you are using Vista, the good news is that DirectX 11 runs on that platform so you are safe for the foreseeable future, but we had to draw the line on XP at some point and with our massive CPU and GPU overhaul we felt this was a good time to start the process."

Still waiting...

In fact Cybernescence has added DX9 FXAA support in the meantime

Really, I am most disappointed by this years progress. Considering all the blog details about DX11 and such, we have seen nothing of this at all. Perhaps this is why Lee is keeping quiet these days


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Jerry Tremble
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Posted: 20th Nov 2016 23:08
Thanks for the update, DVader! LOL!
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Teabone
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Posted: 20th Nov 2016 23:43
You know... Christmas is coming.... Santa Lee usually drops something down our chimney unexpected around that time ...
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Sanguis
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Posted: 21st Nov 2016 00:08
If DirectX11 and Multicore is really in this engine any day, I code a multigame launcher with much options for customation. So that everybody could use it in their games. A Launcher with option to make games available with serial numbers and much more.

I did something like this in past for another project and could change it for the needs of this community in one month. But... at the moment GG is a great piece of software but not enough for things like thi, in my eyes. It would be with the things Tarkus wrote. Than GG Games will be ready to spread more in this world and a system like that would help every user to do that.

I don't think christmas will help bur perhaps 2017 will. TGC seems to have a little EndOfYear Blues .
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OldFlak
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Posted: 21st Nov 2016 09:40
EDIT: wrote some stuff then thought is was too negative so deleted it

However I will say:
This is a great engine - but seams to be completely stagnant at the moment. I am hoping the commitment to this product has not all but dwindled away.

Quote: "Santa Lee usually drops something down our chimney unexpected around that time ... "

It is certainly needed! Even just the engine tweaks mentioned in Lees update thread would be nice to have, and would go a long way in keeping enthusiasm going.

Reliquia....

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Yurif74
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Posted: 22nd Nov 2016 10:48 Edited at: 22nd Nov 2016 10:49
i think that we will see the 1.133 update for Christmas and not EBE!
this is taking a very very very very long time to complete holding development of better and more useful add-on, like enemy abilities to go inside building and climb ladders.
personally i do not think having a level fitted with minecraft like building (where only the player can enter) would be a great improvement of GG
however that was a result of the voting system so, long life for the voting system!
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granada
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Posted: 22nd Nov 2016 15:00
From Lee
Quote: "V1.133 is now in beta, to be released soon, and V1.14 is still being developed to introduce the Easy Building Editor which I hope to release next. "


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cloudwalker
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Posted: 28th Nov 2016 01:23
Let´s hope it´s soon!! I really want to start creating some nice buildings!
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lordjulian
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Posted: 30th Dec 2016 16:10
Anything on the horizon?
Julian
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