Product Chat / V1.132 UPDATE Released

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LeeBamber
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Posted: 30th Sep 2016 15:57 Edited at: 30th Sep 2016 17:20
Hi Fellow Game Makers,

Today we are very pleased to announce the launch of V1.132 update and most significantly, the new Expansion Pack DLC which contains over 2.8 GB of game making assets for you to enjoy. This DLC is completely free to GameGuru users and you can download it any time you like, bringing your tally of stock media to over 6000 megabytes of content.

In addition to this boon of assets, we have also made some tweaks to the GameGuru software for those who are interested in the technical side of things. Here is the change log for V1.132:

* Fixed issue which caused 'hidelowfpswarning' in SETUP.INI to be ignored
* Move LUA and AI processing to AFTER PHYSICS/PLR code in main loop so scripts have more up to date plr/camera values
* Added new 'zdepth' field to entity FPE file which can disable the zdepth render order (it will draw like a HUD weapon)
* Fixed issue of GUNSPEC 'textured' field not finding internal HUD.X model textures when it was blank (legacy medieval weapons)
* Added 'usespotlighting' as field in GUNSPEC to control default as to whether projectile has dynamic spot lighting
* Added 'usespotlighting=1' to Modern RPG weapon and Fantasy Staff weapon to ensure they use spot lighting
* SCIFI PACK: Updated Buildings and Interiors with correct AI obstacle settings
* Changed geometry for Light marker so you can better manipulate in 3D free flight mode
* New GAMEDATA.LUA that now supports global tables (thanks to feature and bug work by that fine fellow; Rickie Allen)
* Added extra functionality which disables auto-removal of dead characters if ALWAYS ACTIVE is YES
* Fixed bug in LUA spawn command which confused the entity parent ID (would cause strange behaviours)
* Fixed issue of repeated calls to SetObjectEffect internally when SetFogRed(x), etc is called (performance hit!)
* Used setForceUpdateAllAabbs( false ) in physics engine to speed up handling of static meshes in physics scene

While you enjoy the above, we're now hard at work completing the 'Easy Building Editor' feature which will bring a new ability to construct things directly within the editor, and we look forward to revealing more of this great new feature soon.

We have also taken the opportunity to update our Steam product page with more up to date information, and some newer screenshots, to better reflect the current state of GameGuru and it's immediate development road map. Until the next update, happy game making and feel free to feedback on V1.132 right here.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Belidos
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Posted: 30th Sep 2016 16:16
Awesome, looking forward to the new assets.

Is there a set of patch notes we can look through?

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Bored of the Rings
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Posted: 30th Sep 2016 16:42
great stuff , thanks Lee
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granada
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Posted: 30th Sep 2016 16:50
Great news Lee,thank you.

Dave
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Wolverine
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Posted: 30th Sep 2016 17:00
Thanks a lot Lee really excited.
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Bored of the Rings
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Posted: 30th Sep 2016 17:28
just gpt the update , thanks again, looking forward to playing around with the new assets.
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synchromesh
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Posted: 30th Sep 2016 17:52 Edited at: 30th Sep 2016 17:53
All the extra content is stored in the newly added "Classic " folder
There is should also be a map called Classic.fpm that shows all the new content.
Takes ages to load but impressive ....Lots of stuff
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Tarkus1971
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Posted: 30th Sep 2016 18:24
Am I being stupid how do i download this dlc, through "download store items" in gg. ????
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synchromesh
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Posted: 30th Sep 2016 18:29
Its a steam DLC .... just tick the box in your steam DLC window ....
Check there ?
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m2design
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Posted: 30th Sep 2016 18:45
Great.
The very first thing I noticed is a very LARGE jump in my FPS readings, way to go.
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PCS
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Posted: 30th Sep 2016 18:50
Thanks for the update Lee
3com
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Posted: 30th Sep 2016 19:09
Thanks Lee, nice expansion.
I plane updating weekend, tomorrow has to work on morning, and I want to be in front my pc when done.

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Tarkus1971
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Posted: 30th Sep 2016 19:14
Thank you I found it going to try this out as soon as downloaded. Thanks Lee.
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Wolverine
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Posted: 30th Sep 2016 19:56
Can I ask is there suppose to be a script for the Zombie Surgeons?
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Tarkus1971
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Posted: 30th Sep 2016 20:07 Edited at: 30th Sep 2016 20:07
DLC Classic Map test - everything highest shadows ON - 57 to 97fps
shadows OFF - 87 to 127 fps
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Slaur3n
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Posted: 30th Sep 2016 20:14
Awesome !
Visit our FB site and like
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Ertlov
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Posted: 30th Sep 2016 20:57
I have no idea what you did, but our new testmaps for Into the Ice run now on 90 - 200 fps instead of 30 - 50.

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granada
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Posted: 30th Sep 2016 21:03
Quote: "I have no idea what you did, but our new testmaps for Into the Ice run now on 90 - 200 fps instead of 30 - 50.
"


Wow,that's some difference.

Dave
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Teabone
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Posted: 30th Sep 2016 21:05 Edited at: 30th Sep 2016 21:49
Looks like all that hard work has paid off

https://forum.game-guru.com/thread/214790?page=4

Thanks Lee! Also incredible thanks to bond1!
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Ertlov
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Posted: 30th Sep 2016 21:11
And AI works by FAR better than before.

Jesus, this update is amazing!
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Wolverine
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Posted: 30th Sep 2016 21:12
Everytime when I shoot a Zombie the Zombie freezes
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Duchenkuke
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Posted: 30th Sep 2016 21:43
Nice! I am very excited about this release. The new assets are awesome as well ! Those creatures... omg
Tarkus1971
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Posted: 30th Sep 2016 21:45 Edited at: 30th Sep 2016 21:47
Yep framerates are up on all my levels now, Lee what did you do ???????

And the DLC assets are excellent, very useful additions, spent the evening sifting through them. Great stuff.
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lordjulian
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Posted: 30th Sep 2016 23:51
I love how some of the characters react to getting hit. The other characters need that.
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lordjulian
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Posted: 30th Sep 2016 23:58
Shame the volume of the chainsaw sound is not linked to distance from Player. Also, I would like to hear the sound of tearing flesh and grinding bone when chainsaw brute goes to work.
Julian
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granada
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Posted: 1st Oct 2016 00:10 Edited at: 1st Oct 2016 00:11
Quote: " I would like to hear the sound of tearing flesh and grinding bone when chainsaw brute goes to work.
"

Man you need locking up ( joking )
(How is your back healing)
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lordjulian
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Posted: 1st Oct 2016 00:17
My back is healing well. Thanks for asking. It's still a little sore and I have to have the dressing changed every other day. But it was much more painful when it was a carbuncle/abscess.
Julian
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granada
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Posted: 1st Oct 2016 00:33
Good to hear

Dave
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Jerry Tremble
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Posted: 1st Oct 2016 02:18
Glad things are going along well, lordjulian!
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Ratall
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Posted: 1st Oct 2016 03:49
Sounds good
Just start downloading the DLC, steams estimates for the download keep jumping between 4hrs and 20hrs which is pretty good. (I think the chimpanzee that swaps the cables in and out for load balancing must be having a good day.) or it could be because South Australia 's internet is still mostly down. Any way pretty quick for round here.

Lee thanks for your hard work can't wait to try it.

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Jerry Tremble
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Posted: 1st Oct 2016 04:00
No matter what internet connection I use, Steam seems to cap my download speed at around 1 Mb/s. I've been connected to anything from 7 Mb/s to 40 Mb/s connections sometimes with no other devices connected. I have tried both wireless and hard wired. I often wonder if others experience this.
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Teabone
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Posted: 1st Oct 2016 04:31 Edited at: 1st Oct 2016 04:31
And if 2.8 GB of assets isn't enough for you all... I've been hard at work converting even more FPSC content. Hopefully these can also be included in the Expansion DLC as well; or perhaps a future one. In either case I'll be making them available soon. May use the same folder structure to keep them together with their correct packs from the Expansion DLC.

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OldPMan
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Posted: 1st Oct 2016 06:55
WOW! Indeed, after the update GG running faster than ever before! Great job, do not lose this progress. Thanks for the update !
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PCS
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Posted: 1st Oct 2016 07:00
Just one more thing I want to know. With this update, was the global lua and ai_soldier lua scripts also updated. I have not looked at it.
cybernescence
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Posted: 1st Oct 2016 11:07
Some levels have now gone buttery smooth ... what has been updated to achieve this? Do it again

Great update - thanks!
Ratall
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Posted: 1st Oct 2016 11:20 Edited at: 1st Oct 2016 11:26
just spotted

In the new version of the script "gamedata.lua" in the Files\titlesbank

line 159 should read


not


it shouldn't effect functionality but it saves a few lines in each save file.
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lordjulian
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Posted: 1st Oct 2016 11:20
Thanks, Jerry.
Julian
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wizard of id
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Posted: 1st Oct 2016 11:25
Vchurch and vhouse 1 to vhouse 7 are actually buildings with interiors.
Lots of uvmap errors on the roman stuff and the medieval stuff , in general A LOT of others errors regarding uvmap in the classics folder.
Not sure why these things weren't spotted considering they were all layout in a single level, not nearly to the level of scrutiny I have come to expect from TGC especially with this being release on steam........
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Gtox
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Posted: 1st Oct 2016 11:51
Interesting and timely update - thanks to all involved for the extra assets.
I noticed that bloom no longer kills the frame rate, but I still get about a 10% better frame rate with occlusion off - not sure if anyone else has this issue, but clearly not the way it's supposed to work.
AmenMoses
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Posted: 1st Oct 2016 12:13
On the steam page and from 'about' menu I get this reported as v1.131, anyone else have this?
Been there, done that, got all the T-Shirts!
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lordjulian
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Posted: 1st Oct 2016 13:04
Elhumongo: Collision detection with other characters not good. Also, sometimes turns into a statue when dead and doesn't fall.
Julian
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slender1200
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Posted: 1st Oct 2016 15:31
I have to say, I am impressed with the expansion pack. I could not get it to work at first, but I eventually got a response when I posted a topic on the issue. The characters really help with my games, and like lordjulian said, it is nice how characters react when they are hit. The only problems I have with the pack is how characters like the Zombie Surgeon, or the Fat Zombie, they don't do anything, also how characters with death animations will sometimes freeze half way through the animation before it is fully complete, I also did not like how you can hear the chainsaw forever, unless you kill the brute. But in total, it is nice.
(Also, I need to ask, when are weapons that were shown in the stream coming out?)
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Wolverine
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Posted: 1st Oct 2016 15:59
The reason the Zombie Surgeon and the fat Zombie don't move is because the default script is Ai classic unarmed if you put like the Apocalypse script or the Zombie walk script then it will move.
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Len the man
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Posted: 1st Oct 2016 16:33
This looks like good stuff... I have been looking forward to getting this stuff. Thanks.
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MK83
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Posted: 1st Oct 2016 17:59
I don't think I got 2.8 Gb. My download said 1.2 Gb. Unless it was compressed, that is.
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Belidos
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Posted: 1st Oct 2016 18:02
Quote: "I don't think I got 2.8 Gb. My download said 1.2 Gb. Unless it was compressed, that is."


Looking at the way it updated I think it was compressed, If you watched while it was downloading, it was downloading a single 1,2gb file, and none of the items appeared in the entitybank until the whole thing was completely downloaded.

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R.E.Z.
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Posted: 1st Oct 2016 18:42 Edited at: 1st Oct 2016 18:43
Hello,

WoooW!!!
The Expansion Pack DLC is really amazing!

Thank You alot.

C.U. R.E.Z.
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synchromesh
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Posted: 1st Oct 2016 18:43 Edited at: 1st Oct 2016 18:43
I'm pretty sure its compressed on download ....
The new folders " Classic " and " Galaxy Seed " size seems to be around 2.7 gig in my entity bank
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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MK83
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Posted: 1st Oct 2016 18:51
thanks guys, I thought it was something like that
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Ertlov
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Posted: 1st Oct 2016 18:56 Edited at: 1st Oct 2016 19:03
Having tested the update heavily and held several meetings today, I just signed off an almost 6-digits development & marketing budget for our next GameGuru-based projects.

So yeah, my trust is back.
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