Product Chat / New Technique Tutorial on my blog - fog and environmentals!

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Bolt Action Gaming
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Posted: 12th Sep 2016 23:22 Edited at: 13th Sep 2016 14:13
http://gamegurureport.blogspot.com/2016/09/technique-training-fog-and.html
I hope it's useful to you all.
Here's a sneak peek:
Belidos
3D Media Maker
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Playing: The Game
Posted: 13th Sep 2016 07:39 Edited at: 13th Sep 2016 07:40
Nice one bolt, I'll check it out.

Could you do me a favour mate? When you post a link can you do it via the link button so it can be clicked? I only have my phone to browse during the day and its really painfull to copy paste on it

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seppgirty
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Posted: 14th Sep 2016 13:57
Another great lesson. Well worth the read people.
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Bored of the Rings
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Posted: 14th Sep 2016 14:25
nice tut-thanks for sharing, these are very helpful
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Pink Panther
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Posted: 15th Sep 2016 16:20
That was very helpful and interesting! Thank you
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Bolt Action Gaming
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Posted: 15th Sep 2016 16:55
I'm glad this has been useful to a few Now if only I could make time to work on my own project

Are there any other topics anyone would like to see?
Belidos
3D Media Maker
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Posted: 15th Sep 2016 16:59
Quote: "Are there any other topics anyone would like to see?"


Absolutely hundreds of them, but you need to make time for yourself!

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
Wolf
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Location: Luxemburg
Posted: 10th Oct 2016 05:38
Note that you can also brighten up indoor levels and add a consistent colour scheme using fog.
Sulman
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Playing: OUT DOOR GAMES
Posted: 27th Nov 2016 18:55
I am so happy to have a Fog in my scene. But can any one help with these topics

Depth of Field
Light ray
Motion Blur Distance
Surface level
Global Specular
etc

Good wishes and plz drive safe.

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