Product Chat / Lightning and shadowing

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Slaur3n
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Posted: 17th Aug 2016 00:36
Is it possible in any way to get the shadowing like this??
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Bolt Action Gaming
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Posted: 17th Aug 2016 05:43
Challenge accepted!

Clearly not the same, I messed up the position of the mountains in relation to the immovable in game sun. Results would have been much better otherwise. But not bad for 20 minutes of screwing around.



Mostly it's just difficulty setting the bloom settings via reshade. If I can get the bloom working, it'd be pretty close.
Slaur3n
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Posted: 17th Aug 2016 09:29
Please share if you manage to get the bloom working
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Slaur3n
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Posted: 17th Aug 2016 10:15
I think i nailed it. Almost
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DVader
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Posted: 17th Aug 2016 11:22
Looking pretty nice!


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Bolt Action Gaming
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Posted: 17th Aug 2016 13:39
Getting closer.


Currents settings in mastereffect.h:
synchromesh
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Posted: 17th Aug 2016 14:55
That's looking really good
Of course it wont be the same in every direction I'm guessing
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Bored of the Rings
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Posted: 17th Aug 2016 15:27
wow just saw these pics, pretty good stuff!!!
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Slaur3n
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Posted: 17th Aug 2016 15:46
Syncromesh: the images shows from 3 directions, in the shadows its almost pitch dark.

Bored of the rings: Thanks, im really happy with the result

Bolt action gaming: Looks good, nice effect on the blue light! But what i meant was the shadowing and lightning i got in my screens
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synchromesh
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Posted: 17th Aug 2016 15:54 Edited at: 17th Aug 2016 15:54
Quote: "Syncromesh: the images shows from 3 directions, in the shadows its almost pitch dark. "

Great work !!
Love the map as well .... Alter the gravity and speed of the player and there could be a game in there
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Bolt Action Gaming
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Posted: 17th Aug 2016 16:47
So the blue light was simple:

You take the blue flare from I think it's megapack 02's decal list, place it high, stretch it vertically ONLY and set the bloom settings WAY WAY UP with some lensflare from reshade to really cement the deal. Basically what you're doing is utilizing bloom as a secondary light source in an offbeat way to create what looks like a light source but is really just bloom doing it's thing with scattering something bright (in this case, a decal).

Max settings in GG for specular and bloom.

Bolt Action Gaming
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Posted: 17th Aug 2016 17:00
Wow.. so these pics look vastly diff than my super fancy benq monitor at home vs when I'm at work.
They're so DARK. I'm going to need to redo my screenshot for later.
synchromesh
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Posted: 17th Aug 2016 18:34
If one is using HDMI you will find its always brighter ....
I went back to VGA for this reason .
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Bolt Action Gaming
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Posted: 17th Aug 2016 18:50
I actually am using VGA, if you can believe it. It's just it has these spiffy color profiles and what not and I guess it pretties it up more than I realized.

Slaur3n
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Posted: 17th Aug 2016 23:16
Here is some more testing
The second image, inside the base, seems like the light is turned off, but when i closing in it turns on. Why is that?
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HarryWever
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Posted: 17th Aug 2016 23:22
Those are really nice screenshots...

Well done

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Jerry Tremble
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Posted: 18th Aug 2016 02:06
Quote: "The second image, inside the base, seems like the light is turned off, but when i closing in it turns on. Why is that?"


Dynamic light? If so, are there others nearby? Try setting it to static and baking the sucker.
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Slaur3n
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Posted: 18th Aug 2016 10:14
Aha! Yes , gonna try that. Thanks Jerry Tremble
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Slaur3n
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Posted: 18th Aug 2016 10:17
Thanks Harry
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Bolt Action Gaming
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Posted: 18th Aug 2016 16:08
You can only have two active dynamic lights at a given time. So it will get screwy and start disabling them as you approach/go away from them if you have more than 2.
Belidos
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Posted: 18th Aug 2016 17:47
I thought it was three

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Slaur3n
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Posted: 18th Aug 2016 22:15
Not more than 2 ? Well that sucks!
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