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Third Party Tools / Normalizator Utility

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OldPMan
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Posted: 6th Aug 2016 15:22 Edited at: 25th May 2017 22:12





Attention ! This project was completely reassembled.
To get the latest information about this project, you must go to this message under the link - https://forum.game-guru.com/thread/216095?page=4#msg2577965

All that is written below this message is not relevant, but you can read it to see how the project developed and what it turned into.




Vote please !
NORMALIZATOR in SteamGreenligth - http://steamcommunity.com/sharedfiles/filedetails/?id=889334510

The required amount is fully assembled. But I will not give up the donation. Thank you.
Now I close the free access to the NORMALIZATOR for exit to Steam.
Those who made donations, will now be notified of the new version and will receive updates for free.


Utility "NORMALIZATOR" written to convert ordinary images into Normalmap. Is not ideal, but suitable for a simple Normalmapping.
I hope that someone will find it useful.
Help.pdf attach in bottom of post.


EDIT (2016-08-08)
Added a specular processing.
Now so you can save all three textures D, N, S.
The name required to enter only once, the common name for all three images.
Postfix does not need to specify, the program will automatically add it.
If you save, you select or enter a name that already exists, the program will ask you - overwrite or cancel.
If you select when saving existing files from, say yellow_D.dds, the program will not save the new image with the name yellow_D_D.dds, it extract postfix of a name and save the normal yellow_D.dds, yellow_N.dds, yellow_S.dds.

EDIT (2016-08-11)
Added second pass render for normals.
Added blend for first and second pass render.
Added change light angle for view.

EDIT (2016-10-19)
GUI remade.
Added SAVE/LOAD presets.
Added image resize.
Added seamless texture creation.
Added import .X mesh for view texture on model.

EDIT (2016-12-20)
Loss of progress of work done, does not occur when the crash utility while running other applications or utilities failure for any reason.




The application in SteamGreenlight you can buy it there in the future, but if you want to get early access before the release in the Steam, you can make any donation and then you can have it before.
If you have a desire to help me, here is the link for donations
-


https://www.paypal.me/OldPman
Regards.


Download link closed (Update 2016-12-20)
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OldPMan
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Posted: 6th Aug 2016 19:16 Edited at: 7th Aug 2016 08:27
While the images are saved only DDS without compression. I will correct this omission pretty soon.

EDIT: Now you can choose the extension of the saved image (BMP, JPG, DDS) and the level of compression for the DDS.
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granada
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Posted: 6th Aug 2016 23:14
Very cool,thank you OldPMan .

Dave
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OldPMan
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Posted: 7th Aug 2016 04:07 Edited at: 7th Aug 2016 08:27
Thanks for the tip , Dave.
I updated version. Now you can choose the extension of the saved image (BMP, JPG, DDS) and the level of compression for the DDS.
The secret to creativity is knowing how to hide your sources.
OldPMan
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Posted: 7th Aug 2016 08:23 Edited at: 7th Aug 2016 21:54
And that's what I got in Game-Guru only use normalizer and a set of test images. Specularmap is not modified test image.










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granada
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Posted: 7th Aug 2016 12:13
Thank you again,normal maps look good .

Dave
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OldPMan
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Posted: 7th Aug 2016 12:33
I want to make today else the same thing for the specular, in the same application.
And then make a comfortable save an edited material with automatic addition of postfix (_D, _N, _S).

I have else another application - DarkPaint. It was not made for the Game-Guru shader system, this had only one specular channel, and not 4 as in GG. I want there to change the shader and then it will be possible to change the specular processing technique to display properly in the GG. And then you can edit the created material of Normalization in DarkPaint.
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granada
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Quote: "I have else another application - DarkPaint. It was not made for the Game-Guru shader system, this had only one specular channel, and not 4 as in GG. I want there to change the shader and then it will be possible to change the specular processing technique to display properly in the GG. And then you can edit the created material of Normalization in DarkPaint."


That sounds cool,thank you.I will be donating come pay day .

Dave
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OldPMan
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Posted: 7th Aug 2016 20:17
Dave . Thanks.

Update today. I added a specular processing.
Now so you can save all three textures D, N, S.
The name required to enter only once, the common name for all three images.
Postfix does not need to specify, the program will automatically add it.
If you save, you select or enter a name that already exists, the program will ask you - overwrite or cancel.
If you select when saving existing files from, say yellow_D.dds, the program will not save the new image with the name yellow_D_D.dds, it extract postfix of a name and save the normal yellow_D.dds, yellow_N.dds, yellow_S.dds.

Look at the attached screenshots. Now possible so.
Regards,
OldPMan.
The secret to creativity is knowing how to hide your sources.

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Bolt Action Gaming
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Posted: 8th Aug 2016 16:40
Looks good. I'll compare this against my current tool and see which is better. Thanks
OldPMan
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Posted: 8th Aug 2016 17:45 Edited at: 8th Aug 2016 17:56
Wow. It is perfectly. Be sure to tell me. I really want to know what I was missing. I think that there is much to develop. Thanks

Edit:
It seems to me that can add to the a couple of channels Normalmap for detail normals. That is, from one image to produce several different normals and then mix them.

Regards.
The secret to creativity is knowing how to hide your sources.
OldPMan
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Posted: 10th Aug 2016 13:26
That is what will happen in the new update.
I also add a choice of presets settings.
With the second pass, the possibility of greatly enhanced.




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granada
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Posted: 10th Aug 2016 18:14
Its looking very cool,nice work OldPMan .

Dave
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OldPMan
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Posted: 11th Aug 2016 00:09
Thanks Dave !

NORMALIZATOR updated now. Go to the first post for get dowload link.
Regards.
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Tarkus1971
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Posted: 11th Aug 2016 11:03
Great tool OldPman, now i can re-texture some of my many entities easily, thank you.
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OldPMan
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Posted: 11th Aug 2016 11:59
I am glad that is useful. Let me know if you have problems, questions or suggestions.
Regards.
The secret to creativity is knowing how to hide your sources.
OldPMan
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Posted: 11th Aug 2016 19:11
Have someone comments, suggestions or crash reports?
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Posted: 12th Aug 2016 13:28
Good looking normal maps.
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Posted: 12th Aug 2016 13:30
If you can add bake ambient occlusion to that and bake from model you will have some real nice software.
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OldPMan
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Posted: 12th Aug 2016 13:59
Bake for ambient occlusion from normalmap , I did not think about it. Maybe.
Bake from the model? I do not want to do is this. Just I can not imagine is how best to do that, then a lot of work.
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JackalHead
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Posted: 13th Aug 2016 14:09 Edited at: 13th Aug 2016 14:16
You have to have two models. low poly and high poly. You bake highpoly onto low poly to get your tangent space normal map, ambient occlusion map, spec map etc. This would be a better addon for Dark paint. Also I forgot to mention. Dark Paint doesnt care for windows 10. I had to do compat mode etc trying dif settings to get it to work. Still seems to run slow though. Expecialy when painting with a larger brush or line tool. Also is there a way in DP to resize the texture for your brush? Not just brush size. Thanks P.
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synchromesh
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Posted: 17th Aug 2016 15:48
This has been amazing for the EBE ..
I create my texture sheet and load the whole thing in

Great Work !!
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OldPMan
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Posted: 17th Aug 2016 21:03
Thank synchromesh! It's quite interesting to see the resulting texture.
About future
I plan to make presets for saving of parameters, and load models for the preview.
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DVader
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Posted: 19th Aug 2016 10:54
This looks awesome! I have a couple of programs for this sort of thing, but will give this ago, the results look pretty nice!


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OldPMan
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Posted: 20th Aug 2016 17:34
Hi DVader ! Thank you.
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Posted: 24th Aug 2016 15:08
Thank you.
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OldPMan
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Posted: 24th Aug 2016 16:38
Hi Pirate Myke. You are welcome

Hey people, I will be grateful if you show that you are able to do. Your best texture.
Please.
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Jerry Tremble
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Posted: 26th Aug 2016 02:35
This looks amazing! Gonna give it a try, thank you, OldPMan!
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darimc
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Posted: 26th Aug 2016 23:31
Awesome utility, OldPMan! Really facilitates the process of normal and specular mapping.
Signatures are overrated.
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OldPMan
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Posted: 27th Aug 2016 03:21
Hello Jerry Tremble , darimc.
Hopefully that will be useful to you.
I still hope to see if you have something interesting to do with this utility.
Regards.
The secret to creativity is knowing how to hide your sources.
R.E.Z.
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Posted: 28th Aug 2016 10:50 Edited at: 28th Aug 2016 10:54
Hello OldPMan,

thank You, that is really great
I do also really like the feature of setting the Light

Best Regards,
R.E.Z.
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OldPMan
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Posted: 28th Aug 2016 13:16
Hi R.E.Z. !

I hope you will be able to apply it.
I will be glad if you show a better texture that you could do with the utility.

Best Regards,
OldPMan.
The secret to creativity is knowing how to hide your sources.
seppgirty
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Posted: 8th Oct 2016 00:53
Has anyone done a video tutorial for this yet? Looks great.
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granada
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Posted: 8th Oct 2016 13:35 Edited at: 8th Oct 2016 13:36
Quote: "Has anyone done a video tutorial for this yet? Looks great."

It is realy easy to use,Load texture ajust settings untill you like what you see and save.i am using with my latest experement with a 4096 texture and it works great .



Dave
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synchromesh
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Posted: 8th Oct 2016 13:42
I bought Mindtex on steam which is a good buy ...
This however is incredible and free .... Highly Recommended !!

I would consider a steam retail for this ... Even sold for a few dollars would bring you in a fortune IMHO
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OldPMan
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Posted: 8th Oct 2016 14:36
@granada:
Oh! Screenshot! Thank you!

@synchromesh:
Regarding SteamGreenlight, I can not afford to make a contribution of $ 100 to take part in the vote. While very much want )))

I'll lay out the update for it.
There will be the ability to save "preset" for settings.
Import object, something to look at the result on the model itself.
And I think that will make exports to the generation of GG FPE, and thumbnails.
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OldPMan
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Posted: 8th Oct 2016 14:41
@seppgirty, how said granada:
Quote: "It is realy easy to use,Load texture ajust settings untill you like what you see and save"
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seppgirty
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Posted: 8th Oct 2016 15:39
not trying to sound to dumb but... do you click on 1 then adjust the settings. Then click on 2 and adjust the settings. Then click on 3 and adjust the settings?

What is the best dds. setting to use? 0-5?

When i try to overwrite the texture name it does nothing. If i rename the texture then it saves .

Thanks for the help guys.
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OldPMan
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Posted: 8th Oct 2016 17:13 Edited at: 8th Oct 2016 17:14
Step by step,
Run program.
Press "LOAD" button.
Select image.
View default result.

In left side screen(normalmap settings)
Change any settings( emboss(on/off),sharpen(on/off),negative(on/off),contrast,brightness,saturate,blur radius, blur mode(1,2,3) , normal height )
View result.

In right side screen(specularmap settings)
Change any settings( sharpen(on/off),negative(on/off),contrast,brightness,saturate )


For advanced normals.
Press button "DOUBLE RENDER"
Change any settings( emboss(on/off),sharpen(on/off),negative(on/off),contrast,brightness,saturate,blur radius, blur mode(1,2,3) , normal height )
View result.

Change mix mode for first pass render and second pass render .

Play with any settings untill you like what you see and save.

Save overwrite not work yet. Will be fixed.

DDS formats(compression levels):
0 - A8R8G8B8 without compression big file size, better quality.
5 - DXT5 ARGB (Interpolated Alpha) smaller file size, lower quality (Although it is not very noticeable that the quality is worse)

I hope this help.
Regards.
The secret to creativity is knowing how to hide your sources.
seppgirty
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Posted: 8th Oct 2016 18:19
This helps alot. Thank you.
Windows 7 Home Premium Service Pack 1.

Intel core i5-2300cpu @2.80 GHz 2.80 GHz

RAM 16 gb G-Skill G.SKILL Ripjaws Series 16GB (4 x 4GB) 240-Pin DDR3 SDRAM DDR3 1066 (PC3 8500) Desktop Memory

Video hardware vendor: ATI Technologies Inc AMD Radeon HD 6670. ASUS Radeon HD 6670 DirectX 11 EAH6670/DIS/1GD5 1GB 128-Bit GDDR5 PCI Express 2.1 x16 HDCP Ready Video Card. 1GB 128-Bit GDDR5
Core Clock 810MHz
1 x DVI 1 x HDMI 1 x DisplayPort
480 Stream Processors
PCI Express 2.1 x16
Memory
Effective Memory Clock
1000MHz (4.0Gbps)
Memory Size
1GB
Memory Interface
128-Bit
Memory Type
GDDR5
3D API
DirectX
DirectX 11
OpenGL
OpenGL 4.1
Details
RAMDAC
400MHz
Max Resolution
2560 x 1600
Eyefinity Support
Yes
CrossFireX Support
No
Cooler
With Fan
Dual-Link DVI Supported
Yes
HDCP Ready
Yes

Rosewill RG630-S12 - Green Series 630-Watt Active PFC Power Supply Unit - Continuous @ 104 Deg. F (40C), 80 PLUS Bronze Certified, Single 12V Rail, Compatible with Core i7, i5
OldPMan
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Posted: 18th Oct 2016 22:50 Edited at: 18th Oct 2016 22:51
NORMALIZATOR updated. Look changes in first post.
Best Regards ,
OldPMan.
The secret to creativity is knowing how to hide your sources.
granada
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Posted: 19th Oct 2016 11:31
Many thanks OldPMan
A great tool gets even better .

Dave
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OldPMan
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Posted: 19th Oct 2016 12:02
Thank you Dave, use. I hope to see something else (screenshots) what you will do with this tool for your projects in the future.
I have a couple of ideas of how to make it even better, but it will be after I could gather up funds for SteamGreenlight.
Regards.
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Posted: 19th Oct 2016 12:04
Just donated $25 to the cause, even though i haven't even used this yet, it's well worth helping out, i hope you can get it up on greenlight, and get yourself out of those hard times mate.

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OldPMan
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Posted: 19th Oct 2016 12:21
Hi Belidos !
Confirmed! I have received your donation. Thank you!
I sent you a letter in reply to the email with which the payment was made.
I appreciate your generosity!
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Belidos
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Posted: 19th Oct 2016 12:30
Quote: "Hi Belidos !
Confirmed! I have received your donation. Thank you!
I sent you a letter in reply to the email with which the payment was made.
I appreciate your generosity!"


You're welcome. I've been in hard times too, and if it wasn't for some generous friends i still would be, so i like to help, and i truly think getting your software onto greenlight is a good cause, you have something here that can potentially get you out of hard times, but as with most things in this world lately, you need money to make money. I think this should sell well once released, and i hope that when you get out of your slump you will pay back those who helped you by paying forward to others who need help.

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i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
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synchromesh
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Posted: 19th Oct 2016 12:42
Most impressed ...Looking very professional with the new front end
If your going to greenlight it though may I suggest starting a small PDF of instructions built into the menu perhaps ?
Just to add to the pro look you have going there


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OldPMan
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Posted: 19th Oct 2016 12:58
Belidos, I think if I overcome all its difficulties, I will help other people. Where I live everything I know as a very generous person, maybe even too much. (Maybe in this I am in this situation, but it does not matter).

synchromesh, yes you are right, I have to make a PDF. I'll do it today.

Thank you guys for your feedback and your help.
The secret to creativity is knowing how to hide your sources.
seppgirty
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Posted: 19th Oct 2016 23:32
Just sent $10.00. Hope this helps out. Good luck on greenlight.
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seppgirty
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Posted: 19th Oct 2016 23:40
Just so you know.. IORBIT MALEWARE FIGHTER detects a trojan when i start it.
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