Work In Progress / [WIP] "Timebender" (working title)

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nuncio
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Posted: 1st Aug 2016 22:11
hi there!
my "safe house" is finished and so i need a new project. it will have something to do with time travelling and i will use all of my GG assets i couldn't use before. the player will travel to different places in different times to repair some damage in space and time done by some bad guys, this is my first idea.
the first level will bring the player to a medieval arabian village.
this is almost finished, how do you like this?
part 2 will be a viking village and i'm also planning a pirate island and a castle.
http://www.nuncio-rap.de
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smallg
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Posted: 5th Aug 2016 15:14
Dr whoooOoooOo

But seriously looks great, and a really nice idea to get away with using the odd out of place object which you can simply blame on the time distortion.
Good to see you back
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HarryWever
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Posted: 5th Aug 2016 17:27
Quote: " how do you like this?"

i like it very much...and the idead is very nice
as usual your view on placing parts is very good.

cheers
Harry

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nuncio
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Posted: 8th Aug 2016 13:32
hi! thank you guys! that's nice to read
i was influenced by some assassin's creed i played and by the problem that i want to use some assets that wouldn't fit into another project. right now i'm working on a pirrrrrrate cave and a viking village. screenshots coming soon
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synchromesh
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Posted: 8th Aug 2016 14:47
Awesome work as usual .... Great idea as well
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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nuncio
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Posted: 9th Aug 2016 23:37
^thank you
i have new screenshots from my pirate village! this time i was using a lot of mixed models i hope it's not too much out of time
http://www.nuncio-rap.de
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nuncio
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Posted: 14th Aug 2016 01:43
here is the next scenery i'm working on: a viking village. it's quite hard to fill the scene for viking villages didn't have many trees and no modern crates to fill all empty spaces. i really like the terrain, it's "shimmer".
http://www.nuncio-rap.de
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SpaceWurm
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Posted: 14th Aug 2016 02:31 Edited at: 27th Jul 2019 14:14
Waaaait a second! How've I missed this? I must say, the later screen shots are extremely well designed. The atmosphere portrayed just through the images is awesome!! Can't wait to see more!
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Posted: 15th Aug 2016 02:49 Edited at: 15th Aug 2016 02:49
Generally impressed by this, altough I'd be a bit skeptical about how you aim to get the whole time travel thing across convincingly.
It looks good! Well designed in your usual pleasant and warm colours. Not a fan of some of the textures on these viking buildings but thats not your fault.

Anywhere we can find Save House zum runterladen und daddeln?



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nuncio
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Posted: 15th Aug 2016 10:40
Landman: thank you! you will soon see more. a medieval village is still to come.

Wolf: also thanks this is just a use of all of my assets i couldn't put on a map before. i mean, i paid most of these things so i must use it the time travel story is just a backstory to tie together all those loose levels. the textures of some of the viking houses are... not very beautiful to be honest but i guess i must live with that. i had many small levels that were in no context so this time travel stuff is a rough story to make it all seem at least a little logical.

my first idea:
in the future time travel is possible and the player is someone who has to repair some damage in space and time and is sent to different places and times to repair anomalies (?) by collecting some glitch like fragments. maybe the idea is that some evil people have travelled into the past to change things and i must repair it again by collecting these anomalies (i have a decal in mind i could use for this) my limited skills and the limited skills of game guru are forcing me to make a very shallow game that is just a stupid collecting game. collect X items and then you are allowed to enter the time machine to get to the next level.

about safe house: the game is completely finished when it's about levels, maps, enemies, scripts, music and everything else. but i have massive problems with lighting, the FPS rate is awful and i don't know how to record my screen in a video to complete the videos. when i create a standalone game i have lots of errors and many of my weapons still don't work. i guess safe house will never come.

anyway this will be my last project with game guru. i just want to use all assets. maybe i will never get this finished because of all the errors i can't fix. "island hopper" was also cancelled because all i get is errors and freezes
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Wolf
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Posted: 15th Aug 2016 23:12
Quote: " i paid most of these things so i must use it"


...but seriously. Why don't you just step back from GG, wait a couple months or till 2017 and release your projects? The engine got to have evolved by then, right? ....right?



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nuncio
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Posted: 16th Aug 2016 00:00 Edited at: 16th Aug 2016 00:19
do you think
i always want to do it (step back and wait a while) but i always come back because building maps is such fun i still haven't tried all the last options and maybe i will ahve to change my point: my games aren't cancelled, they are delayed would be sad to throw it all away. i have new ideas how to rebuild my "island hopper". i am looking for a screen recording software to finish the videos for "safe house" then i will have new questions on how to trigge rvideos but that will be later.

back to the game. here is a first impression from 1300 something.

edit:
i have some all new screenshots from my medieval map!
http://www.nuncio-rap.de
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wizard of id
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Posted: 17th Aug 2016 08:48
I think it looks pretty good, however one thing I did notice was the trees on the slopes, growing straight up, they should be angled on the slopes slightly in different directions that follows the slopes , even on flat terrain, would definitely break up the symmetry a bit .

Good job otherwise !
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MooKai
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Posted: 17th Aug 2016 09:11
You could use nvidia shadowplay to record your gameplay. Or fraps, but fraps will have an impact on the frame rate.
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nuncio
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Posted: 17th Aug 2016 14:54 Edited at: 17th Aug 2016 14:55
@wizard: thank you! this is a good idea, i will take a look at this (trees on slopes)
@mookai: i have NVIDIA GeForce GTX560T and shadowplay only works from GeForce 6xx and up downloading and installing all of the nvidia software and finding out it doesn't work was a big disappointment. but i have found something else, i can recommend!

yesterday a friend told me about https://obsproject.com/ and it suddenly boosted my motivation. i finally have a video recording software and now i can flood you with videos of my games. finally!! this is a good software, free. worth a try.
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MooKai
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Posted: 17th Aug 2016 15:51
Can't wait to see some vids, sorry that shadowplay isn't working on your pc.
It's really useful and don't need much cpu power.
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Posted: 17th Aug 2016 16:23
Looking nice so far! I think I'd pull the fog back a little more in some shots as the foreground looks crisp, but the castle looks a little washed out in your market pic for instance. Personal preference I suppose, but I think the Castle would look better without the fog as it's not too far away and it does look like a sunny day rather than a foggy overcast one


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nuncio
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Posted: 18th Aug 2016 08:44 Edited at: 18th Aug 2016 08:46
in the viking village i like the fog but in the medieval thing i'm not really happy yet. i don't know if i put it away but i will reduce the fog.
thanks for the feedback.

now here's my first time i upload a selfmade video of my pirate map. just a test.

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Wolf
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Posted: 18th Aug 2016 08:47
Quote: "but i always come back because building maps is such fun"



Ha! Thats the whole point anyway, eh? Looking good otherwise. I also took the liberty to embed your latest video properly.



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nuncio
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Posted: 18th Aug 2016 10:44
thank you for doing this, i guess now i know how to do it
yes, that is the point. i always get addicted to things that are fun

i also have a video of the viking village. youtube didn't wanna upload this within 4 hours so i'll do it later.
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nuncio
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Posted: 21st Aug 2016 23:52

testrun in haithabu, viking village
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Posted: 22nd Aug 2016 01:25 Edited at: 22nd Aug 2016 01:29
Well I have to say ...wow !!

I have seen many of your screenshots but never videos that I remember .... These must be the first ?
It all looks so detailed and natural ... Amazing job !!
Level design is incredible ..

I hope you start putting more video's up of your work because there are loads of your WIP's I would love to see.
Looking forward to seeing more now
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nuncio
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Posted: 22nd Aug 2016 09:00
thank you that's very nice to read i finally managed to make screen recordings and now you will soon see a lot of new videos coming soon. i want to film all "island hopper" maps because now i can't make them work as a game. maybe in the future when GG is a little better with memory management.
right now i'm working on a "safe house" trailer.
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SpaceWurm
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Posted: 22nd Aug 2016 13:06 Edited at: 27th Jul 2019 14:15
Well well well.... this is perhaps some of the best work I've seen done in GG. Your maps are really well designed (realistic)... well done!!

I just hope the introduction of AI doesn't eat your PC's resources. That's one of the main resource hogs.

If you're looking for a good recording program, check out Plays.tv. They have a really neat app which I started using after OBS. It doesn't seem to knock the framerate badly on my PC, which is great.
nuncio
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Posted: 22nd Aug 2016 14:45
i am very happy with the feedback here, this is better than i thought. thank you guys, that really rebuilds my damaged motivation!

in most maps i tried to keep some resource for possible AI but this is going to be a search-and-find game and not so many badguys. the setting is too specific for "masked soldiers" and i don't have many medieval-, old arabian-, viking- or pirate village- NPCs.

i am happy with OBS but i cannot record anything from visionaire software (fe. my first selfmade adventure game "alec thunder") wich is a great disappointment. i have to find the issue on that.
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Posted: 22nd Aug 2016 15:13
Quote: "i am very happy with the feedback here, this is better than i thought."


Nothing that isn't deserved ....
Your screenshots have always been detailed and incredible but to actually see them in action ....
Even better !!
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Posted: 22nd Aug 2016 20:36
Very nice,i can see a lot of thought went into this work.Looking forward to more ,

Dave
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nuncio
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Posted: 28th Aug 2016 01:02 Edited at: 28th Aug 2016 01:33
thanks here is some more. i made this from the new "night city docks" set. don't know if i will keep it but it looks nice for a 1940 / 50s village by the sea.

edit:
now i also have a "future" map that's on a space station. in this map there is a lot from oldpmans scifi set.
edit: there are still some errors in my map, i am not finished at all.
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Disturbing 13
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Posted: 28th Aug 2016 23:12
Great use of the NightCity set!
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Posted: 31st Aug 2016 20:16
Cool future levels. I really dig those
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Posted: 1st Sep 2016 15:26
One of the best projects Ive seen so far. Well done.
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nuncio
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Posted: 3rd Sep 2016 03:09
thank you!

i have a new map, this time it's south america. still in progress
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nuncio
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Posted: 6th Sep 2016 23:15
here is some new stuff from the space base in a far away future
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nuncio
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Posted: 8th Sep 2016 00:12 Edited at: 8th Sep 2016 00:12
and now i have a new (updated) map called "new england 1931", this is the one i already told you about before, it uses the night time city dock set. this time i use the wonderful new house that was made by bod.
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Tarkus1971
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Posted: 8th Sep 2016 17:06
fantastic work here nuncio, cant wait to see this one. Good level design, so natural, like the fences all fallen over, gives an organic feel to it. Great.
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nuncio
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Posted: 15th Sep 2016 23:24
^thank you! happy to read that!

my arabian map is almost finished. i made a test level with 15 "time anomalies" that have to be collected (aka repaired). they totally do not fit the scene but that's what i wanted. now i'm not really sure. the rest is finished. the streets are filled with lots of stuff but i do not have any suitable pedestrians, no citizens that fill the streets with life. lokks like a ghost town. i must find a way to make this more lively.
and you see the awesome time machine that bod built for me. great work!!
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nuncio
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Posted: 10th Oct 2016 00:41 Edited at: 10th Oct 2016 00:42
i have completed all levels for this game now. now i want to show some screenshots from the "aztec map", wich is located in mexico and plays in 15th century. it's a collec- game. some of the "anomalies" are tricky to get. i just need some enemies to make the maps realistic. this is my next step. i will show more in the coming days.
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nuncio
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Posted: 15th Oct 2016 21:39
more from my arabian town
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nuncio
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Posted: 17th Oct 2016 00:27
this is going to be my new "alternate universe nazi zombie medieval castle" map.
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nuncio
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Posted: 27th Oct 2016 22:59 Edited at: 27th Oct 2016 23:11
this is the final nazi zombie map

edit:
this is a new map. everything is totally mixed up. manipulating the past has ruined time and space and now the player is in a strange nonsense dimension and must escape.
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nuncio
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Posted: 1st Nov 2016 19:27 Edited at: 1st Nov 2016 23:59


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nuncio
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Posted: 9th Nov 2016 23:53
a new map has been added, another one has been removed. this is the new one. maybe the final map of the game. the streets are not finished yet and there are still some things to be added to the scene.
http://www.nuncio-rap.de
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Bugsy
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Posted: 10th Nov 2016 01:44
you're very talented and have given me some inspiration for my work in your most recent city stuff
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nuncio
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Posted: 10th Nov 2016 09:15
cool, thank you. do you mean the Kshatriya Challenge? i follow this thread, it's a very beautiful project
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nuncio
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Posted: 21st Nov 2016 00:57
the game is almost finished and i'm very happy with the result. i hope everything will work in the standalone :/
here are some of the last pictures from testrun.
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nuncio
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Posted: 23rd Nov 2016 21:47 Edited at: 23rd Nov 2016 23:28
at this moment i'm saving a standalone to make a first testrun. maybe this will be my first game guru game that finally works- "island hopper", "formicula" and "safehouse" all didn't make it to a final game. but have learned from the past. never be happy too soon :/

edit:
lots of problems...
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nuncio
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Posted: 25th Nov 2016 13:58
i'm afraid i have to cancel this game as well. there are so many errors that were not there in testgame. it is hopeless i'm afraid.
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Posted: 25th Nov 2016 16:31
Ohh man, after all this work you have put in to this game

Your maps are simply stunning, a work of art, the whole game is in my opinion.
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Posted: 25th Nov 2016 21:54
i'm still trying to solve the problems. thank you for the post this feels like a
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Posted: 26th Nov 2016 02:05
i took one look at these screenshots and i think we can all agree the gas prices in the second one are ridiculous what year is that supposed to be?
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