Scripts / Fasten your seat belt! - AI Scripts for Aircraft

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Northern
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Posted: 1st Aug 2016 05:37 Edited at: 1st Aug 2016 05:38
Hi there,

In fact, I was in doubt whether this thread should be posted on Third Party Tools or Scripts board. Anyway, in advance, sorry if this is not the correct place for this post. Having said that,

Fasten your seat belt!






I want to introduce to you all, an add-on for GameGuru, named AI Scripts for Aircraft.

This AI solution, allows you to fill your game scenes with some kind of aircraft, in minutes, leaving you time to concentrate on other aspects of creating your game, thus, saving your precious time.
 
 It was based on the modern, short take-off and short vertical landing (STOVL) approaching or technology, used by actual military aircraft, such as the Harrier II and F-35 B models, utilized in several countries of the world.

Each AI script pack has a specific function for an aircraft: fly-by around your game level, and the modern, short take-off and short vertical landing.

Furthermore, each AI script has a particular kind of activation: Via Player (the player should click on “t” key on the keyboard to activate the aircraft movement) or Via Trigger Zone (the player should get in a trigger zone, in the game level, to activate the aircraft movement).

If you do not have yet an aircraft to testing this script pack, don’t worry, inside the zip folder you will find out the good 3D model named “Space Frigate 6” by Angryfly (all rights reserved for the author), a free third-party 3D model. The original model is not GameGuru ready; however, I have converted it to be compatible with GameGuru game engine.

You also have seven video tutorials (720 p), explaining you, step by step, through comprehensive and easy to follow instructions.

All the AI Scripts have several individual features and to list all of them here, it could be boring for the reader; thus, if this AI solution or AI Scripts for Aircraft, ready for GameGuru, interests you, and you want to get more information about it, you could use the link below.

http://wp.me/P7cDHy-2I

Many thanks for reading.

Have fun!
-Northern
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MK83
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Posted: 1st Aug 2016 11:19
amazing, wow.
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granada
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Posted: 1st Aug 2016 11:39
Realy cool ,well done .

Dave
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Wolf
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Posted: 1st Aug 2016 13:45
This is surprisingly awesome Thank you!



-Wolf
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Bored of the Rings
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Posted: 1st Aug 2016 14:20
blimey, fantastic, well done Northern!
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synchromesh
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Posted: 1st Aug 2016 15:14
Great work !!
However I think scripts is the best place if you want more exposure so I will move it
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Northern
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Posted: 2nd Aug 2016 04:07 Edited at: 2nd Aug 2016 04:36
@MK83, Granada, Wolf, Bored of the Rings, synchromesh:



Hi all,

I want to thank you all so much for all the kind words about this add-on. In fact, I am glad to know, the people find it useful for their own projects.

Besides, I want also to thank to TGC, to be awarded with the "User of the Month" ribbon. I am feeling honored with this distinction. Thanks a lot!

I want to inform to M8 and Synchromesh, I already have answered your messages.

@synchromesh:

No problem, at all, I already expected that! Thanks!

Sincerely,
- Northern
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Bored of the Rings
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Posted: 2nd Aug 2016 06:21
Congratulations Northern on the badge, well deserved
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synchromesh
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Posted: 2nd Aug 2016 10:35
I may be missing it but is there a pack for all the scripts in one go ?
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Belidos
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Posted: 2nd Aug 2016 13:08 Edited at: 2nd Aug 2016 13:10
Quote: "I may be missing it but is there a pack for all the scripts in one go ?"


Looks like just packs for each type to me

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Honkeyboy
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Posted: 2nd Aug 2016 15:34 Edited at: 2nd Aug 2016 15:42
Just tested out the landing pack (player) Northern, well organised folders, good video and docs m8, will have to play to call it from a terminal and jump to level after landing but had this on a video cut scene before and this just blows that away. Well done m8 very cleaver scripts P.S can i adjust the speed of the ship if so m8 can you let me know where?
Oh and most of all this is what i wanted it for
Cheers (gratz on the badge btw)

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Northern
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Posted: 3rd Aug 2016 06:43 Edited at: 3rd Aug 2016 07:00
@Bored of the Rings:

Bored of the Rings wrote:

Quote: ""Congratulations Northern on the badge, well deserved ""


Thank you so much!

@synchromesh:

Synchromesh wrote:

Quote: "I may be missing it but is there a pack for all the scripts in one go ?"


By the way, very nice "Borg Troopers" video.

@Belidos:

Belidos wrote:

Quote: ""Looks like just packs for each type to me""


Hi there,

For convenience the people were wanting all the AI Scripts Aircraft in only one package, I want to inform to them; it is already available the AI Script Aircraft - Bundle [AISPA - BUNDLE].

It has all the content you will need to set an Aircraft Fly-by Flight, Landing or Take-off in your game scene, either activated by the Player or using a Trigger Zone, in just one single zip file.

@Honkeyboy:

I am happy these AI scripts are being useful for your projects; and many thanks for the review.

Honkeyboy wrote:

[quote=] P.S can i adjust the speed of the ship if so m8 can you let me know where? "

Yes you can, but it's not recommended, because the movement of the aircraft might lose smoothness, and occur a loss of synchronization between the its movement and its engine sound.

In these scripts, the aircraft movement and its sound, work together, and are synchronized. You may modify a little bit the aircraft speed, however, extreme changes will result in a loss of synchronization.

Some hints:

I have noticed watching your video, that happened a loss of synchronization, between your aircraft movement and its engine sound.

You may detect the issue, because you can hear the sound of the aircraft engine, turning off, during its flight yet.

This in general, occurs due to a low frame rate (less than 30 fps) during the game play. You must be sure, the frame rate during the game play with your aircraft is at least 30 fps or more, in order to avoid a loss of synchronization between the aircraft movement and its engine sound.

If you want to increase the aircraft approaching speed, you could try the following changes in the AI script: (Warning: It’s wise and recommended to make a backup copy of the original script, before to try any changes in it, just in case, something going wrong)

If you are using the aircraft landing, activated by the player, AI script (jetfighterverticallanding.lua), in the line 292, change the value from 650 to 2000, and in the line 321, change the value from -10 to -20.

If you are using the aircraft landing, activated by a trigger zone, AI script (jetfightervltriggerzone.lua), in the line 318, change the value from 650 to 2000, and in the line 346, change the value from -10 to -20.

This should decrease the landing time a lot, although, after the land has been completed, you should still hear the engine sound awhile, until the engine turning off ( due to the loss of synchronization mentioned).

Finally, remember that, make sure the frame rate during the game play is equal or greater 30 fps, and all be fine, and also, it will avoid loss of synchronization issues.

Have fun!
Northern
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Honkeyboy
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Posted: 3rd Aug 2016 08:52 Edited at: 3rd Aug 2016 12:59
Thanks Northern yeah the vid was taken in the editor for whatever reason its like that until i build the standalone (on those two particular levels), then it speeds up, just something i have to live with/workaround with this P.C but thank you for the pointers
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Northern
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Posted: 6th Aug 2016 09:40
Hi there,

@Honkeyboy:

You're welcome!



It will be released shortly, in the next week, an update for the AI Scripts' Aircraft, and will be added more one AI Script, for Faster Vertical Landing, approximately 40% faster, as compared to the previous one, and other minor bug fixes.

Greetings,
- Northern
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TazMan
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Posted: 6th Aug 2016 12:50
This is fantastic GG needs more of this type of thing and you have done a great job on these scripts, well done.
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Northern
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Posted: 9th Aug 2016 06:04
@TazMan:

TazMan wrote:

Quote: ""This is fantastic GG needs more of this type of thing and you have done a great job on these scripts, well done.""


Hi,

Thanks a lot. I am glad the people are having fun, using these AI scripts.

Cheers,
Northern
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AceRimmer
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Posted: 13th Aug 2016 21:57
Just bought the full pack, I'll get a lot of use out of them. I agree with TazMan we do need more stuff like this. Keep up the good work!
Northern
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Posted: 16th Aug 2016 07:04
@AceRimmer:

Wrote:
Quote: "Just bought the full pack, I'll get a lot of use out of them. I agree with TazMan we do need more stuff like this. Keep up the good work!"


Thank very much, I'm very pleased that people are enjoying using these scripts and, being useful in their projects. Thank you all sincerely.

Hi there,

Well, it' was not possible release the update last week as promised, because, Honkeyboy (thank you!), have reported an important error using theses scripts with standalone versions with several levels, I mean, when someone, using the scripts in several different levels of the standalone version, and not in just one level, the aircraft cannot land in its LZ (landing zone) as supposed to be.

Fortunately, after a tough fight with the code, I have fixed the issue properly, however, I need to do some more tests, to assure that all will be working fine, after releasing the update.

Therefore, after the update is out, hopefully you will be able to using these scripts with standalone versions with multi-levels without problem.

Greetings,
-Northern
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Northern
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Posted: 27th Aug 2016 04:36 Edited at: 10th Sep 2016 05:50
Hello everyone,



I want to inform to you all, some news about the status of the next update of the AI Scripts Aircraft:

- Multilevel feature and Standalone delivery - successful finished and tested

- Vertical Take-Off important issue - successful fixed and tested

- Fast aircraft vertical landing - successful testing finished

- Adjusted aircraft speeding up during the landing abort procedure, now is more faster. - successful testing finished

- Vertical landing activated by a trigger zone important issue - successful testing finished.

- Radical (extreme) Aircraft Vertical Landing speed - successful testing finished.

- Enabling and disabling ILS Voice - not finished yet

- Updated documentation - not finished yet

That's it!

Cheers,
Northern
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synchromesh
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Posted: 27th Aug 2016 20:44
I'm kind of holding off till its finished ....
I'm going for the whole pack so looking forward till the updates ready
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Northern
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Posted: 28th Aug 2016 08:11
@Synchromesh:

Hi,

It's great! good news! Product orders are always welcomed!

The people's support always helps to motivate developers, either software or 3D models, 2D artwork, writers, musicians, etc. to improve their products or create new ones to the public.

Thanks in advance.

-Northern
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OldFlak
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Posted: 31st Aug 2016 13:22
Oooo oooo OOOoooooooo, yes indeed this complete pack has my name on it! Excellent work Northern!!

Reliquia....
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Northern
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Posted: 1st Sep 2016 05:04
@reliquia:

Many thanks, I'm very happy you're enjoying and having fun with these AI scripts

Greetings,
-Northern
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Northern
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Posted: 1st Oct 2016 20:07
Hi everyone,

I want to inform to you all that the status of the AI Scripts Aircraft update is on hold, until I may finish successfully a solution that might offer some minimum protection kind to them.

Thank you very much!

Best regards,
Northern
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Tarkus1971
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Posted: 2nd Oct 2016 10:21
This is great northern, will purchase asap.
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Northern
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Posted: 6th Oct 2016 11:06
@Tarkus1971:

Tarkus1971 wrote:
Quote: "This is great northern, will purchase asap."


Hi,

Many thanks Tarkus1971! I hope when that time comes, you may enjoy these scripts.

Have fun!
Northern
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