@Bored of the Rings:
Bored of the Rings wrote:
Quote: ""Congratulations Northern on the badge, well deserved ""
Thank you so much!
@synchromesh:
Synchromesh wrote:
Quote: "I may be missing it but is there a pack for all the scripts in one go ?"
By the way, very nice "Borg Troopers" video.
@Belidos:
Belidos wrote:
Quote: ""Looks like just packs for each type to me""
Hi there,
For convenience the people were wanting all the AI Scripts Aircraft in only one package, I want to inform to them; it is already available the AI Script Aircraft - Bundle [AISPA - BUNDLE].
It has all the content you will need to set an Aircraft Fly-by Flight, Landing or Take-off in your game scene, either activated by the Player or using a Trigger Zone, in just one single zip file.
@Honkeyboy:
I am happy these AI scripts are being useful for your projects; and many thanks for the review.
Honkeyboy wrote:
[quote=] P.S can i adjust the speed of the ship if so m8 can you let me know where? "
Yes you can, but it's not recommended, because the movement of the aircraft might lose smoothness, and occur a loss of synchronization between the its movement and its engine sound.
In these scripts, the aircraft movement and its sound, work together, and are synchronized. You may modify a little bit the aircraft speed, however, extreme changes will result in a loss of synchronization.
Some hints:
I have noticed watching your video, that happened a loss of synchronization, between your aircraft movement and its engine sound.
You may detect the issue, because you can hear the sound of the aircraft engine, turning off, during its flight yet.
This in general, occurs due to a low frame rate (less than 30 fps) during the game play. You must be sure, the frame rate during the game play with your aircraft is at least 30 fps or more, in order to avoid a loss of synchronization between the aircraft movement and its engine sound.
If you want to increase the aircraft approaching speed, you could try the following changes in the AI script: (
Warning: It’s wise and recommended to make a backup copy of the original script, before to try any changes in it, just in case, something going wrong)
If you are using the aircraft landing, activated by the player, AI script (
jetfighterverticallanding.lua), in the line 292, change the value from 650 to 2000, and in the line 321, change the value from -10 to -20.
If you are using the aircraft landing, activated by a trigger zone, AI script (
jetfightervltriggerzone.lua), in the line 318, change the value from 650 to 2000, and in the line 346, change the value from -10 to -20.
This should decrease the landing time a lot, although, after the land has been completed, you should still hear the engine sound awhile, until the engine turning off ( due to the loss of synchronization mentioned).
Finally, remember that, make sure the frame rate during the game play is equal or greater 30 fps, and all be fine, and also, it will avoid loss of synchronization issues.
Have fun!
Northern