Product Chat / GameGuru Next Generation .. Assimilated

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synchromesh
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Posted: 14th Jul 2016 04:41
Ok so for the last 4 weeks I have gone back to my old "Raven Elite Force " memories and decided to create a STNG Tribute map ..
Most of the time spent was actually creating a module pack rather than a duplicate set used in the series ( which was quite small )

Because of GG interior lighting still not being amazing I decided to base ship with minimum power and lighting just to blag it really.
Hope you like it

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Jerry Tremble
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Posted: 14th Jul 2016 04:51
WOW, That was awesome! I'm an old fan of TNG, and that was just great. I am not familiar with "Raven Elite Force" but was that built using segments? Regardless, just awesome.
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cybernescence
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Posted: 14th Jul 2016 07:43
Brilliant! Love it.
vrg
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Posted: 14th Jul 2016 08:04
Awesome, nice interiors, I am a big scifi fan, looking forward to the new Startrek movie " Beyond"
Bored of the Rings
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Posted: 14th Jul 2016 08:09
Really enjoyed the video, interiors look great, always loved playing the ST elite force games.... thanks Synchromesh for sharing....
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MooKai
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Posted: 14th Jul 2016 09:19
Elite Force was great, still have the big box here
Btw. Great work!
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TazMan
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Posted: 14th Jul 2016 11:07
Pretty impressive synchromesh, I love the holographic suite simulation. I have never played any of these types of game but this one makes me wan't to.
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Belidos
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Posted: 14th Jul 2016 12:52 Edited at: 14th Jul 2016 17:40
Very nice mate.

Funny you should post this now, because this is what i'm working on at the moment while bored at work lol




Still trying to decide which of the two models to keep, straight walls or curved walls.

Or I could go for Borgified ...


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MK83
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Posted: 14th Jul 2016 14:48
Sweet
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DVader
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Posted: 14th Jul 2016 17:23
The interiors look great here. Are they actually from Elite Force? That was one of the few FPS games I have enjoyed and actually played all the way through!


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synchromesh
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Posted: 14th Jul 2016 20:42 Edited at: 14th Jul 2016 20:55
Thanks for the feedback guys ....I really enjoyed making this one ...took me back

Quote: "The interiors look great here. Are they actually from Elite Force?"

No these I created as modules so I could do a custom layout ... or go back to it later and maybe expand it.
I do have all my EF maps still but they were created in GTK Radiant so although not impossible to export it was quicker to make new
Its not as accurate as it looks .... Corners are wrong ... Turbo lift isn't right ... but for a demo I allowed myself a few indiscretions...
One segment used many times goes a long way and its not really that many altogether

I did use a few of my old EF Enterprise D textures though .... Just for a bit of nostalgia

Old Elite Force Map


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Honkeyboy
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Posted: 14th Jul 2016 21:18
Sweet love it synchromesh
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DVader
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Posted: 14th Jul 2016 22:42
In that case, even better! Really nice job making your models look so Star Trek like.


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synchromesh
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Posted: 15th Jul 2016 02:00 Edited at: 19th Aug 2016 18:18
Quote: "Still trying to decide which of the two models to keep, straight walls or curved walls.

Or I could go for Borgified ..."


I quite like the Borg look to be honest ...
I did consider that for the holodeck program but really didn't have the time to pursue it ..
The straight walls look better to me ...
I was also going to stick to straight corridors as bends looked really awkward but studying a few pics I realised it was actually a bit of an illusion and really easy to convert a straight segment to a bend
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Teabone
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Posted: 15th Jul 2016 02:17 Edited at: 15th Jul 2016 02:18
Does the material index work yet so they can spark instead of bleed?

Though I guess technically they would be 95% flesh rather than entirely robotic.
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synchromesh
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Posted: 15th Jul 2016 02:37
Quote: "Does the material index work yet so they can spark instead of bleed? "


That would have looked really cool and I have the SFX for it
The problem is how far to go for a 3 minute tribute demo.
I couldn't even make a game and give it away without breaking some copyright law but I really enjoyed making it and learnt a lot in the process.
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Belidos
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Posted: 19th Aug 2016 13:02 Edited at: 19th Aug 2016 13:24
I've been playing with illumination


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synchromesh
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Posted: 19th Aug 2016 18:19
Looks Great !!
Good to see the Lcars illuminated
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Belidos
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Posted: 19th Aug 2016 20:22
Here's how the corridors look walking around them. I still need to add detail to the ceiling, and finish the junctions, but i'm pretty happy with how they're looking at the moment.


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DVader
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Posted: 19th Aug 2016 21:40
Looks great Belidos, nice stuff!


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Belidos
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Posted: 19th Aug 2016 22:18
Thanks guys, the models were just a bit of fun, I wanted to practice making illuminated models so threw them together, they actually only took about twenty minutes to put together

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Belidos
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Posted: 19th Aug 2016 22:42
Now with lights, sound, and a nifty transporter effect:


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Jerry Tremble
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Posted: 20th Aug 2016 00:51
NICE!
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Tarkus1971
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Posted: 20th Aug 2016 10:55
that is just fantastic synchromesh,
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