Quote: " Maybe they might also vet incoming entities from artists for performance too. I can't see a gamer being willing to wait 5 minutes for a level to load. I mean, I used to wait longer than that for a game to load on my BBC micro back in the '80s but it is a very different world now!"
So to get a clear understanding what you said because of a few select users with insufficient system specs, the rest must fall inline to accommodate the few ? Is that correct ? Polygons isn't a issue just between you and me, the amount of draw calls will kill performance far quicker then polygons even remotely can.
But lets address the issues from the screenshots.You expect the engine just to simply run things without having put in any effort to reduce the amount draw calls.
2332 odd draw calls, that will pretty much kill any system.
I don't have a massively fast or new system, should change the sig at some point, the 660GTX died and actually working on my old 570GTX again.
Simply no effort here from my part to get better performance. 2.7 million polygons and 1380 draw calls still 26 odd frames isn't half bad considering how much it is rendering and it ain't even visible to the player, what a waste.I should add I am using lots of animated objects and dynamic lights in this level.
Max effort, draw calls down to 466 at highest point with 700K polygons.
So you have done no effort to reduce draw calls, or polygon count, turned off occlusion, terrain render size is at 90%, is 90% of your terrain visible ?
What about terrain LOD do you really need it that high?
What about camera rendering distance ? I can't even see half my level why should it be rendering and using draw calls for some thing I can't see.
I am shaking my head, as this is the most common problem I notice, cry foul without any sort of user intervention, while you consider it rude, but I have mentioned this time and time again, user intervention is required NO engine is going to automatically do the performance optimizations for you.It annoys me when you start placing blame on me the store artist and others.
So the questions is
What effort have you done to reduce the amount of draw calls. ?
Have you made your level in such a way that it is a flat piece of ground for miles on end. ?
Do you spawn AI only when it's needed, including large stuff which might not be visible right away ?
Have you attempted any means what so ever to improve the level ?
The screenshot in your first post pretty much tells me what I need to know.I would have left this thread well alone, but you effectively blaming me and other artists for your own issues, I would like to know what your system specs is as I suspect this is another issue.
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD