Product Chat / Character Model Import

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slender1200
Reviewed GameGuru on Steam
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Joined: 4th Jul 2015
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Posted: 21st Jun 2016 01:34
Hello. I have one question, I am trying to make a character (a hazmat suit character), I got him with his animations, and saved him as an X files. I go into GG, go into Model Import, get the model, add the script, put that he is a character, and save him. But in game, he does not move, or do anything. How do I fix this?
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granada
Forum Support
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Joined: 27th Aug 2002
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Posted: 21st Jun 2016 02:12 Edited at: 21st Jun 2016 02:13
Hi Slender1200,you might want to check this out .

https://forum.game-guru.com/thread/215728

Dave
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Bored of the Rings
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Joined: 25th Feb 2005
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Posted: 21st Jun 2016 06:40
@slender1200: Are the animations GameGuru or custom? Does the FPE contain all the correct CSI_ parameters that link up to the right frames in your model animations or can you upload your FPE? What script are you using?
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Belidos
3D Media Maker
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Posted: 21st Jun 2016 18:27 Edited at: 21st Jun 2016 18:31
1. What format is your character in?

GameGuru's importer only supports animated characters in .X format, if you import a character in .FBX then it wil not import the animations.

2. GameGuru's importer does not set up your animation calls in the .FPE when you import the character, you have to do that yourself. The first step to this is knowing the exact start and finish frames for each animation, the next step is adding them to the .FPE file.

You would need to add the following to your .FPE file:


You would then need to change the anim0 line to the start and finish frame for your idle animation on your character, and the two numbers after each csi call to the start and finish frames of the equivalent animations your animations on your character.

You don't need all of the csi entries, but you do need certain ones, I can't remember which is which at the moment.

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slender1200
Reviewed GameGuru on Steam
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Posted: 21st Jun 2016 23:50
@Bored
They are GameGuru animations, and they match up.

@Belidos
I will add them to the FPE files.
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