I'm happy that you view my work as artistic but I don't really know what I should write about. A terrain tutorial would be better suited for rolfy but I could make a really
basic one if there is interest. Not sure when I would find the time though.
Quote: ""Art Attack"-style masterclass "
Well you get your papermaché and glue....
What I can say is that leveldesign and arttutorials for other engines can often be translated to GG and that I have written some tutorials, when I was far younger...and for FPSCreator. But they exist: Here goes.
Lightmapping
This can be combined with Bolt Actions Tutorial above. Just make sure to ramp up the surface level and decrease the ambient level for indoor maps. Especially scifi'ish ones. The values you need to set higher in the game guru setup.ini are only lightmapquality and lightmapsizeentity.
10 Do's and 10 Don'ts
This is...written in my old english. Its my fourth language and kinda shows in these old threads, but maybe someone gets someting out of it.
10 Checkpoints to get your game done.
Errh! Yeah, not really relevant and most of that is obvious. But hey!
Mapdesign (indoor)
Covers some useful things and will soon be relevant again when we get an easy building editor.
Once I have some more time on my hands I'll browse these and see what I can salvage for a newer, better, more coherent GG tutorial.
-Wolf
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"