This is actually a fairly simple thing to add code wise. I can't see it taking only two mins, that's a bit of a stretch, but I guess you are generalising a little with the time scale
SAO being worked on at the moment, seems a reaction to many users saying GG games look like they are from the year 2000 I suspect. From what I have seen it does add quite a lot to a scenes realism.
As far as the voting board goes, at the moment I am amazed at the options at the top. Menu Editing? Really?
Why? I can't see any reason it would be so popular. Perhaps there are loads of peeps with finished games, just hanging on editing the menu? I don't know, it just seems bizarre to me. At least it shouldn't take too long to do.
Next is Talking Characters/Quest Givers. Okay, I can understand that one a little more. The only part that makes no sense is that actual quests are 10th in the list. Perhaps that would be done as part of the same thing? Otherwise it's not going to be the greatest use to anyone, apart from possibly lua users. Also if they are linked and both need to be done, then why were they split into different options in the first place?
At least AI is still at the top
Personally, I would like to see many things that are definitely in the murky depths of the list. Many of which would be regarded as an engine upgrade. A complete overhaul is higher than most of the others such as tree batching, hardware instancing and unlimited dynamic lights. Are these different to the complete overhaul? Is the complete overhaul a DX11 conversion? Can TGC get the other things working in DX9 with little fuss when DX11 arrives - or would it be drastically different? Obviously the devs have to think of these things when implementing the list, but it probably confuses the average user more than it needs to.
We won't be seeing these anytime soon though, so I welcome the occasional bone being thrown with small features.
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