It seems water is of interest, which is no surprise really
Thanks to all for watching the vids and your comments. I do remember that thread (mentioned above by Jerry Tremble). I did have a look for it when I first started this, couldn't find anything in the main products threads and gave up. I didn't think to look in the media section! I rarely visit any but the main section.
I did actually dabble away to work this stuff out myself though, but I will be perusing that thread at some point, for any things I missed. The edge being the main bugbear for me as you may have guessed from the video. I can only see CLAMP as the info in the shader which doesn't help much
I was really amazed how much difference you could make to the water with only common sense guiding you!
@ imothep85. If only we had something like that in Game Guru. It looks pretty awesome if you can play in real-time like that. To answer your question, no idea. I imagine you can check the height of the waves and change the colour if you know HLSL well, but I don't. I just read the script, saw the tweak section and had a play
I got green neon slime and all sorts while messing about. As I say in the vid the basics are easy, the rest is complicated, or looks it at least
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.