Figured out how to import animations from the Uber Soldier using Fragmotion onto e.g. FPSC Aiko char without the character folding over in half.
steps I took were:
1. Aiko-removed "noname" bones using Fragmotion script as shown by Stab In The Dark Software (thanks again)
2. Aiko-deleted the old FIRESPOT bone from the left hand.
3. Aiko-added new FIRESPOT to the right hand
4. Aiko-zeroed the joints
5. Aiko-removed the old animation
6. Uber soldier-removed LOD bones from the hierarchy again using the FM script.
7. Uber soldier-exported the animations in Biovision BVH format (thanks to SITDS for the tip)
8. Uber soldier-zeroed the joints
9. Uber soldier-merged the BVH animations back onto the Uber soldier.
10. Exported Uber soldier back out as X file keeping the groups.
11. Aiko-merged Uber soldier (using file saved at step 10).
12. exported Aiko back out as X file keeping groups.
I export groups as I found the animations don't work in GameGuru the model would just slide across the terrain like it was on skiis.
Still some improvements and experimenting to do but is not bad.
Hope this helps anyone that wants to use Uber soldier anims for other characters.
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