Ok guys, Scifi weapon checkpoint is ready, and uploading to store.
Items (5)
1- Scifi weapon checkpoint building.
1- Skeleton.
3- Doors (animated). I'm using "doorauto.lua", but you can use them as you want, with key, missiond door, etc.
Intended to be use to force player to start level disarmed.
Player has to be disarmed to bypass the scanner, if not, player died. (anyway you can altere this behaviour)
Please refer to the video below to get more info about, how to.
Imagine player bypassing scanner>starting level disarmed.
the level must be designed to use the skill, rather than force.
The player must avoid the bad guys and find a gun and ammunition, should also find a way to turn off the scanner, if he wants to go armed and not die. (These are just ideas).
I'm designing this kind of level, with bad guys, alarms, cameras, traps, etc.
When I have something concrete, I will publish it in this thread.
Note: skeleton is not intended to be use as standalone entity, since he has not the needed animations to do so.
textures
2048x2048 (1) - checkpoint building
512x512 (4) - doors plus skeleton
Polys:
checkpoint building: 3254
Skeleton: 9305
Doors: 186
videos
armed
disarmed
how to
Thanks guys for buy my models and 4 watch the videos.
3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics