Quote: "with credit to Corno_1 tool , its very limited it only opens fpe files it does not move over mesh dir or textures.
just retried Corno_1 tool and And it tool would never do >
if possible load parts so we can break up the entity's
( remove sections 1 at a time but see it in real time without having to close view window to see what section was removed )
if possible punch option so we can punch through buildings or entity's
( but with better visual move around the entity like - zoom in & out, rotate X, Y, Z )
if possible height adjustment, to set different heights off ground or to float in mid air.
if possible Join/snap Entity's to other Entity's add textures and out put as one new entity.
its a simple fpe converter and entity importer .
So I am still wiling to pay for a tool from you mate when you can.
Both if you can find the time mate,
Here is my reasons why, I have found that some Entities although were made with great effort to the artists, some have the
incorrect Scale set for doorways ie, too small in height so a punch option that we can have 100% control over views wise
we can simply punch a correct door size hole. so we need control of camera views ...
Instant camera views buttons> Top, Bottom, Left, Right, Front, Back
Full Mouse Rotation around the entities -
As in (Entity Workshop V2) Scroll or +/- Zoom In & Out. Apply Textures Function, Enlarge Model (Re-scale) across X. Y, Z ranges
Height Adjustment like in Blender or GG Gimbol with 360 Rotation so we can maybe turn cars on there side as they have crashed
and save that angle.
As I said If possable a Join entities together option, so If I have a wall I like, but want to have either stairs or pictures or add beames
to it I can then save that new entity as 1 with .x format correct maps.
if possable like in dark_basic shaders option but maybe too much- I do not code so no idea if this is possible.
anyways If I forgot anything I will add it another time.
Thanks for your great work efforts so far mate.