The script is custom for the enemies as I wanted to show them flying in the air as a group and I wouldn't be able to do that if they're running all over the place
Running over zombies, everyone's favourite post apocalypse activity :p
To use the command SetEntityRagdollForce(e,limb,x,y,z,v) you need to set the direction of the hit in the x,y,z (this should be a low value as the higher the value the more force is applied, but 0,0,0 will cause everything to disappear), I used g_Entity[e]['x'] - g_PlayerPositionX etc (or maybe the other way) and a value of about 10 and 30 in y to make them go up depending on the attack used.
The limb I just put "head" but any that exist should work.
And finally the force to also adjust how powerful the reaction is just a number you feel works.