I've tried up to 9 for testing, with not to avail, so 9 is the limit nowaday, I though.
Quote: "only thing I can think of is, there's lots of objects in my model I'v yet to merge and delete doubles, is there an object limit?"
Do not listes nothing about limits, anyway looks like GG manage better those kind of objects, when you collapsed them, in your 3d app.
Hidden objects and export just the visible ones, is some option, anyway I prefer to make backup with the meshes I want to export; I know Bond1 export feature have some option about it. (do not export hidden); but I prefer make a backup.
If you decide collapse mesh, firts do a backup of the file, before do nothing.
I thought when you say not texture, you meant you are getting black mesh?
How many textures are you using for?
3com
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