Alright, lets go through this point by point.
Quote: "You spent TOO much time doings DLC, and less in the engine itself."
The coding team is usually very little involved in the DLC's, other people are working on these.
Quote: "We are in 2016 and the engine is very very very old, look like a 3d engine back to 1998"
This is not your own opinion, this is empirically false.
Game guru uses models that have as many polygon as an entire level in 98 and shaders that didn't even exist back then.
I suggest that you take a good look at those old games again before making such a statment.
These are usermade game guru projects.
LINK
This is unreal from 1998
LINK
Technically game guru would, if you take the slightly above average user be more in the Xbox 360 generation of gaming.
Quote: "
A game engien doesn't need DLC packs every month a true 3d game engine need SERIOUS updates.
Why you dont FOCUS on the engine, why is no real improvment of the engine itself, is still laggy, slow, badly updated."
You have a POINT here that development was a little slow concidering UPDATES lately. ...
Quote: "Just for opening the engine it takes more than 30s....it's too much."
3DS max takes way longer and so do plenty image editing softwares. To be honest, most modern game engines take even longer. 30 seconds are not an issue...take a sip from your cup of tea if you will. If this really bothers you, I don't think you have a very objective opinion.
Quote: "The terrain is TOO BIG, why is not possible for the user, to have CHOICES, about the terrain size FROM the begining at the start of the dev, and NOT in the game when launched, thats another stupid thing...."
Thats true. Setting up level scale would be neat...I am also in favour of starting on an entirely blank map.
Quote: "Also the terrain doesn't need to have a TEXTURE in the engine!!!!!"
Terrain usually has a default texture applied to it. I see nothing wrong with that however, I do also not see anything wrong with being able to switch it off and see the wireframe. Please don't use that many exclamation marks.
Quote: "In a 3d game engine every one KNOW 3d models have NO TEXTURE AT ALL!!"
What engine? I had freelance gigs for the Unreal Engine and Unity.... my models had materials on them in both engines (materials use textures). They have them in cryengine, leadwerks, shiva engine, source, unity, unreal engine 1 to 4, Jupiter Ex, Fpscreator, irrlicht, torque and every other 3D engine I ever came across. Find me that engine that has no textures by default.
Quote: "PLEASE work on the ENGINE!!!
STOP WORKING ON DLC!!!!"
They are working on the engine, other people are working on the DLC. Working on the engine takes time and I can understand your frustration.
We need to be able to construct interiors properly, lightmapping, even better performance and AI that is able to enter 3D meshes... what ever texture is the default setting of the terrain is entirely trivial to me. You made zero of the above points and complained about the 30 seconds the software needs to launch and the terrain. Priorities....
-Wolf
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"