We are pleased to announce the release of V1.121 which includes a number of fixes, plus a pre-Easter treat in the form of a complete Easter Game which you can now find in a new Standalone menu at the top of the screen. See if you can make it all the way to the end and rescue the princess! Here is a list of tweaks and fixes in this build:
Added documentation of PasteSprite, a new command to render sprite in LUA-time
Added new PasteSpritePosition ( spr, x, y ) as above but specify XY coordinate
Introduced new SAVE and LOAD menus to the Standalone Executable
Updated Save Standalone LUA scripts to use style.txt to indicate folder location
Added common fillgameslots.lua in titlesbank for central game slot handling
Added SetFreezePosition(xyz), SetFreezeAngle(xyz) and TransportToFreezePosition()
Save game position now stores; player position and player angle
Added code to delete zone markers if map.way missing in FPM file and testmap folder
FANTASY DLC : Added first person weapons for SWORDS and AXE
Added code to hide weapon selection if have no first person model (HUD.X)
Added code to not offer CAN TAKE WEAPON in character properties if no HUD.X
Added gamedata and restoregame LUA scripts to handle game state functionality
Game now restores game state from LOAD menu in MAIN MENU or IN-GAME MENU
Fixed issue of HUDs disappearing in standalone executable
Added 'Outline72' font to the fontbank for use in LUA scripting
Added 'noxzrotation' to FPE to deactivate XZ rotation on spraying this entity
Runtime Error Messages now use the TOPMOST flag so they are not hidden when shown
Added extra runtime information to CreateSprite when image number not loaded
When the DESTROY command is called in LUA script, entity health is now set to zero
Fixed an issue with multi-level games not saving standalone properly
Added new STANDALONE menu to IDE to host Easter Game + Easter Game Standalone
Removed limit on player 'grunts when hurt', now happens anytime, not last 25%
Externalized the Player Health Regeneration code into new gameloop.lua script
NOTE: Above architecture will help shift more hard coded mechanisms into LUA
Fixed issue causing nested ingame LUA menu to trigger invisible FPS warning box
Moved drawing of weapon HUD so HIDEHUD system not making it disappear
GameLoop.lua now included in Standalone Executables
Work continues on the V1.13 update which will include the Save/Load Progress feature plus another collection of tweaks, including new LUA commands so watch this space for more details. If you want to make your own Easter Game, watch out for the forthcoming Easter DLC which will be released to Steam at 6PM today. Remember this is a time limited DLC, which means you will only have a few weeks to buy it before it disappears along with the Easter bunny. Happy game making!
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM