Product Chat / V1.121 Released!

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LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 22nd Mar 2016 15:43
We are pleased to announce the release of V1.121 which includes a number of fixes, plus a pre-Easter treat in the form of a complete Easter Game which you can now find in a new Standalone menu at the top of the screen. See if you can make it all the way to the end and rescue the princess! Here is a list of tweaks and fixes in this build:

Added documentation of PasteSprite, a new command to render sprite in LUA-time
Added new PasteSpritePosition ( spr, x, y ) as above but specify XY coordinate
Introduced new SAVE and LOAD menus to the Standalone Executable
Updated Save Standalone LUA scripts to use style.txt to indicate folder location
Added common fillgameslots.lua in titlesbank for central game slot handling
Added SetFreezePosition(xyz), SetFreezeAngle(xyz) and TransportToFreezePosition()
Save game position now stores; player position and player angle
Added code to delete zone markers if map.way missing in FPM file and testmap folder
FANTASY DLC : Added first person weapons for SWORDS and AXE
Added code to hide weapon selection if have no first person model (HUD.X)
Added code to not offer CAN TAKE WEAPON in character properties if no HUD.X
Added gamedata and restoregame LUA scripts to handle game state functionality
Game now restores game state from LOAD menu in MAIN MENU or IN-GAME MENU
Fixed issue of HUDs disappearing in standalone executable
Added 'Outline72' font to the fontbank for use in LUA scripting
Added 'noxzrotation' to FPE to deactivate XZ rotation on spraying this entity
Runtime Error Messages now use the TOPMOST flag so they are not hidden when shown
Added extra runtime information to CreateSprite when image number not loaded
When the DESTROY command is called in LUA script, entity health is now set to zero
Fixed an issue with multi-level games not saving standalone properly
Added new STANDALONE menu to IDE to host Easter Game + Easter Game Standalone
Removed limit on player 'grunts when hurt', now happens anytime, not last 25%
Externalized the Player Health Regeneration code into new gameloop.lua script
NOTE: Above architecture will help shift more hard coded mechanisms into LUA
Fixed issue causing nested ingame LUA menu to trigger invisible FPS warning box
Moved drawing of weapon HUD so HIDEHUD system not making it disappear
GameLoop.lua now included in Standalone Executables

Work continues on the V1.13 update which will include the Save/Load Progress feature plus another collection of tweaks, including new LUA commands so watch this space for more details. If you want to make your own Easter Game, watch out for the forthcoming Easter DLC which will be released to Steam at 6PM today. Remember this is a time limited DLC, which means you will only have a few weeks to buy it before it disappears along with the Easter bunny. Happy game making!
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 22nd Mar 2016 16:21
Thank you.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Isagabe
10
Years of Service
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Joined: 12th Sep 2014
Location:
Posted: 22nd Mar 2016 18:02
Updating now. Thanks.
Sanguis
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 10th Jan 2011
Location: Deutschland
Posted: 22nd Mar 2016 18:02
Great Easter-Game!
Alienware 17R3 Laptop - Win10 - 16GB Ram - NVIDIA® GeForce® GTX 980M - Intel® Core™ i7-6820HK
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 22nd Mar 2016 19:08
I'm happy with the new version, at least till now.
Blend mode now work fine.
Good job! TGC team.

I stuck when I got closes to the windmill, on the first level, the rabbit froze. Apart from this, I found a fun game.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Bored of the Rings
GameGuru Master
19
Years of Service
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 22nd Mar 2016 19:58
fun game-can't get the last two eggs ha
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen). Wanting a new PC at some point.
Interests: Drumming, Saxophone, Art, Theatre, Music.
Defy
17
Years of Service
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Joined: 20th Aug 2007
Location:
Posted: 23rd Mar 2016 08:11
Thanks TGC, great release for Easter
Define R4, i7, 8g, R7 360
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Moshroom
9
Years of Service
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Joined: 18th Jul 2015
Location: Finland
Posted: 23rd Mar 2016 21:28 Edited at: 23rd Mar 2016 21:56
Did you change something about GetTimer(e) and StartTimer(e)? One of my scripts stopped working correctly after the update rendering all the enemies in my game invulnerable: https://forum.game-guru.com/thread/215040

Edit: I already fixed the script. There was some poor writing by me altough it worked correctly until yesterday. But I'm curious, why now? Was the Timer behaviour changed in some way? Or was the way GameGuru reads LUA changed?
JPH-GAMES
3D Media Maker
9
Years of Service
User Offline
Joined: 13th Feb 2015
Location: Belgique
Posted: 24th Mar 2016 05:30
Hello everyone

how to save the game menu and load the game.
a small video will be well.
I do not speak English, I work with Google Translate.
big thanks
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 25th Mar 2016 12:36
Quote: " Was the Timer behaviour changed in some way?"


I believe there was a bug with the timer code causing it to fail to work properly in some cases. I imagine it was a fix for that. I haven't noticed anything myself with timers. My current project would have had issues if they were broken, I am sure.


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
JPH-GAMES
3D Media Maker
9
Years of Service
User Offline
Joined: 13th Feb 2015
Location: Belgique
Posted: 25th Mar 2016 16:59
Big thanks
science boy
16
Years of Service
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Joined: 3rd Oct 2008
Location: Up the creek
Posted: 26th Mar 2016 01:34
dont do easter to be honest, i do updates at a lot faster pace though with less editor and more mechanics like ai being overly improved. cheeky nudge
an unquenchable thirst for knowledge of game creation!!!
Yiell
8
Years of Service
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Joined: 14th Mar 2016
Location:
Posted: 27th Mar 2016 11:24
how do you use the save and load function?
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cybernescence
GameGuru Master
11
Years of Service
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Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 27th Mar 2016 23:04
Quote: "how do you use the save and load function?"


It's not ready yet - should be in next release.


Yiell
8
Years of Service
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Joined: 14th Mar 2016
Location:
Posted: 28th Mar 2016 03:05
Thanks for pointing that out Cybernescence
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