@ Old Dude:
The fantasy staff has a projectile for the fireball, Lee has made the code so that 1 dynamic light follows the projectile and then it flashes when the projectile explodes. This is hard coded as far as I know.
Also this only works for the player.
But the I texture for a lantern in the hand of an AI will work with the character_basic shader. Not as bright as with the entity_basic shader thou.
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